Aaaaaand it is all done, finally! Artstation here: https://www.artstation.com/artwork/qv11a Sorry for the following flood of high res images: Comparison GIFs:
+1. Would love to have better quick chat options. "GG" and "well played" "NO BOOST!" "Help!" "Unlucky.." are a few i'd like to see. I'd also like to see one of the D pad directions having quotes I can define and have custom text strings. Things like: "Stop chasing the ball mindlessly" "aaand... Ragequit!" "Stop typing and…
I would love to see a Polycount Environment and Character competition. If I wasn't crunching too much at work I would totally join an environment one for fun. Really hope prizes are not introduced as if your only incentive to join is for prizes you need a new line of work. I actually wouldn't even enter the main…
Perhaps you could do something like this: (The Weasley's house from Harry Potter) http://1.bp.blogspot.com/_yHUbRw6ONdI/TTbwIkJ6RmI/AAAAAAAABe8/sw5Tue3VTSg/s1600/The-Burrow-ronald-weasley-16573586-500-655.jpg Maybe not exactly, but maybe it gives you some ideas to kick around?
Aaargh, long post lost ('expired token'... It seems to clear the Quick Reply box, damn.), not feeling like retyping it all. In short: I've been keeping a document with my thoughts on Blender, I'll clean it up and post it, I've already shared it with Metalliandy. What I want from Blender is more customisablity to replicate…
1) I would rather do seperate parts of it as it saves some polys, because of intesections between the mouth and teeth as one mesh requires more extra polys to get the correct shapes and flow. Also it might be better for uv-mapping and texturing later. 2) you need to bake them one by one, as intersections will give you bad…
Okay, been AAAAGES since I posted up progress on this because of some terrible computer issues I've been having! I've done a little tweaking on the lighting, redone the trees and adding some fog sheets. Will have more updates soon! (Famous last words! :S)
Aaaand here's what I'm finishing at the moment. I'm just not sure it's ready... I think the pattern itself is a missing some high frequency details? Can feel a bit flat.
Hello! Here is wip of my entry, actually i like more characters i don't know why i started environment :D But i planning to work on this using the workflow that i describe below. 1. Searching for the references and blocking basic scene. 2. Fixing and polishing silhouette to make it look more interesting. 3. Final…