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Re: Gradient Backround
Reply by
skyline5gtr
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Aug 2015
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Marmoset
So render it as a tga 32bit or is there a specific way to export alhpa?
Re: Pirate Diorama
Reply by
peanut
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Sep 2014
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3D Art Showcase & Critiques
Dont forget to triangulate your meshes before export in UDK ;)
Re: 3ds max polygon corruption?
Reply by
codyaq2
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Jul 2012
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Technical Talk
Best fix, export as fbx, then re import, problem solved :)
4 results
Re: Photoshop Breaking Normal maps
Reply by
cptSwing
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Apr 2013
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Technical Talk
Have you renormalized the texture before exporting? (and after editing)
Re: Question about transferring painted weights from one rig to multiple meshes
Reply by
KristinMays
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Jan 2019
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Technical Talk
Forgot to add I am working in Maya and exporting to Unreal
Re: Ndo2 FBX preview broken Please Help
Reply by
wolf_rt
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Feb 2014
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Technical Talk
I get exactly the same issue exporting from max
4 results
Re: [CE3] Yet Another Sci-fi Scene
Reply by
|MM|
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May 2012
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3D Art Showcase & Critiques
I'll do this or try to export it somehow, but don't wait for it today.
4 results
Re: Why is xNormal baking my mesh backwards
Reply by
Lamont
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Aug 2015
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Technical Talk
Or did you apply the noise to the surface before you exported?
Re: Hard edges on UV seams for character models?
Reply by
Boozebeard
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Aug 2014
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Technical Talk
Fixed it! Had to check "write normals" in the obj export options.
Re: Zbrush multiple UV polygroup issue
Reply by
InProgress
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Feb 2009
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Technical Talk
No, exporting the lowest subdivision didn't reveal any corrupted uvs.
2 results
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