Thanks for the crits guys. Peter - It was definitely intended to be reused in a row. Makes sense what you say though about making it less uniform in a portfolio piece. Funny I thought making a prop that could be reused would be best. Going to go the middle route and make it reusable but still push it further. My props are…
Hi, sorry I've been neglectful of my thread! I agree totally about the mouth shapes. I cut out a lot of the in between shapes but I definitely didn't cut out enough! As for the crits on my reel, I will stress once again that I am not asking for crits on my reel and I should have made a new thread, HOWEVER: Thank for the…
Finally a question that falls into my neck of the woods :) ...First of you want to make yourself a style guide for your 2D game, even if its only a couple pages showing general what the art style is and your color palette(s). 2 games are all about great what will look the best on what device the game is intended for, when…
Thanks Guys... First of how do I move this thread over to P&P? Second, thanks for all your feedback so far. And a special thanks to Vig for that great crit! I will just make some excuses first. The computer guy was my uni final major project and i got far too carried away with trying to make a 'film' than concentrating on…
@haiddasalam - That's a great piece of info to know, thank you!! I overcame the issue by extending my UV's on the object to a 2/1 on the UV, so I just laid out my UV's and extended them horizontally. That seems to be working with lightmass ok. And the questions keep coming .... :) As you can see here, I have a…
rather than classifying it as 'wide and random', it's more a result of a change in focus in the dev. He got bit by voxels and pursued it over refining his painting/sculpting toolset. This happened when version 2 went to version 3. the 'old' version 2 way was to bring in a lowpoly base via 'microverts' and select how large…
I actually elaborated on native device up and down scaling. TV sets do this by default. But that is the root of most of the issues people are having. Native-resolution screens don't have very good scaling. This is probably because the computers used to run them are as bare-bones as possible. (to cut down on production…
"I'd just like to say, I don't want to work with ANY game artist that has resigned themselves to making a "product". I call them washed up "industry slackers"." Funny that. To me a slacker is someone who doesn't get the job done. I do however get the job done, on time or faster. "I want to work with artists that are…
Toomas: Not sure I'm really following you. The breasts kinda are "hanging sacks" of fat which are connected/glued to the torso. I think then the issue here then is that the shirt material shouldn't be stretching, and the example animation as a whole goes too far in both directions? I'll keep that in mind. Thermidor: Well,…
aye. i'm trying to limit this as much as possible, obviously this isn't the mythic forum. and you guys are a constant source of inspiration for me. so i definitely don't want to make it seem like i'm ungrateful for any of the work you're doing. but at the moment, a lot of players, myself included. couldn't give a crap…