it is. here's my settings: gamma is turned off. using xoliul's shader. aaaaand here's what my model looks like with a diffuse, normal, spec and gloss... the model looks ok until i add the normal map... and there is NO issue with the normal map because its reversed/flipped/distorted/...etc what the actual f...? lol by the…
Aaaand some fansculpts of the Lion King hyena trio that I did over this weekend! It was a fun project and one I’d been meaning to do for a long time! I'd love to do more like this!
those designs all look fucking cool! :) i really like their originality. the style the monster chick vaguely reminds me of angels from evangelion: http://4.bp.blogspot.com/_iCnzf-y60cc/TLrx0TZW1mI/AAAAAAAACcI/2aHN69PQT-w/s1600/zeruel.jpg http://www.e-life.youthinks.com/picture/eva/angel5.jpg
Keep at it guys. Good to see that people are learning more things so quickly. @KennyTies: The wires in my space are made using a spline actor in UDK. I could have just as model them out in maya or max but I wanted to get them in the engine and placed around quickly. Splines also let me change their positions on the fly…
ok thanks, now Im just trying to delete some verts I dont need so that I can mirror/duplicate special some geometry but maya wont let me delete the verts along the last edge its left aaarrrgh Ive tried the del key and delete verts/edges button :( EDIT! nevermind I just rotated until i could see the face that the verts…
First I tried Baking using Maya Transfer Maps Menu but the results were this http://2.bp.blogspot.com/_LMXl-w2J5nE/TQlGjgRQGkI/AAAAAAAAAFg/UGOADPgPnT8/s1600/test_box_baking.jpeg This is the Xnormal one http://4.bp.blogspot.com/_LMXl-w2J5nE/TQlMOHB8j-I/AAAAAAAAAFo/wIRWL_RW9yM/s1600/archwayXnormalTest.jpeg
I bought QS2 back when it was in beta, but never used it because Dev avtivety seemed completely dead: no chatter, no dev updates, no teasers, no info generally. This was disappointing so I ended up getting SP - which I now love - and using that in lieu of the still beta QS. Since then QS2 final was released and I installed…
For how much wear and tear this has, the floor needs to be way more grungy and messed up. The cylinders at the very top bug me being all nice and white....They should be more about functionality and less asthetic since they are out of the way and only serve a mechanical purpose. Raw silvery metal ftw. The handle always…
Hey there , Are you sure that you doing a wood texture , looks more like a brick wall to me or if its wood those planks are floating on top of each other Also most of your seams make straight line [seam on the top and on the bottom ] this is not how you build something durable you want to offset them as much as possible…