Like others have said...too much fog, yet the bigger issue you need to solve....your scene currently does not tell a story or feature any sort of landmark/focal point. I'd focus on that. You don't have to go crazy here...a cottage, a broken fence with a signpost, or broken down wooden cart or something, or a twisted…
Excellent feedback and thank you. I think I understand what you are saying in regards to the silhouette. That makes sense. As of now, I would say that I don't aim to produce AAA Ubisoft character (realistic) as I have always taken to the stylized games like Fable or WoW. I specifically went out of my way to make…
JMO, but moving to an expensive city without a six figure income and healthy savings is bad choice. Even with a six figure income, you could still be living paycheck to paycheck. What's the point? You can exercise all the creative freedom you want making art on your own, making games on your own, form a small business...…
Hi, First of all, thanks for your feedback... ;) These are ships for a mobile game (an endless runner) where the models in game will be very small, so I had to exaggerate the details in order to look good at that size. I can't go overboard with the metalness because it is set in space where there is not much to reflect,…
I too have used dDo for a long time now and am a huge fan of the Quixel tools. I would describe it as a workflow that is liberating and has a lot up sides. The main one to me is working in Substance Designer is very adaptable. For example, now that I have everything created for this tile material I can change the amount of…
I am in an similar position at the moment so I know that living with someone without the means to contribute anything other than doing menial tasks is not fun. Especially when you are at an age where people expect you to begin to settle down and truly start your "adult life". Unless your parents explicitly tells you to get…
After many fluctuations of the above position, we are still looking for a reliable and quality 3D artist. The payment model is profit-share. The chosen artist will get a fixed percentage of profit awarded on the completion of our crowdfunding campaign, and on the project completion. The project state is very near complete.…
Well, as far as adding actual geometry details, you are going to have to use your creativity and start adding things. Look at references of space ships that fit this style, and really study what kind of shapes/details they have on it and then mimic them in your model. Things like little screws and bolts, metal panels,…
@JordanN I don't have much experience in the mobile field, so it's hard to comment on that, but from what I have seen people posting on artstation it seems to be a bit more traditional route where artists are still creating assets/world art etc. Although if you look at how exponentially better the fidelity in graphics on…
Sure you can get a lot done in 25 minutes, but I wouldn't recommend taking breaks every 25 minutes though. Mainly because when you start working and get all those creative juices going you should just go with the flow and ride it out til you stop. And when you stop, you grab a coke, you change your music and then you start…