Here's what I think is happening: http://udn.epicgames.com/Three/LightMapUnwrapping.html#Contiguous%20UVs%20and%20Padding "Padding between UV charts is necessary to prevent bleeding artifacts. Padding around the edges of the lightmap UV layout, however, is not necessary as Lightmass automatically pads by one texel to…
I like the site layout and navigation - very easy and simple. I'd drop the pink tree, or rework it - it doesn't stand up well next to the palm tree. As Zac said, the bed looks a little sharp, but I like the cutting board. Just because it's not a 'hero' piece doesn't mean it's not interesting. I like the wood grain texture…
Hard to say, I think the industry is going more maya heavy, when I picked maya up last month I have started to see what's so favourable about it. Stuff like the proxy crease tool, the way you can keep stuff on the grid for UDK, and the viewport rendering makes me think maya can be more efficient than max, but then it…
The paintover is also useful to help identify modular pieces and texture sets as well, which is important to the process of creating environments. This is my general process (keep in mind I'm still a noob at this) - Block out, asset/texture list and test scale ( I work in Modo and export to UDK) - Texture and model main…
Actually I do both at once, I set my hard edges and my uv splits (at least in my head) while doing the UV layout. I find the two so dependent on each other that its the most logical way to go about it. I lay everything out, but before doing the final packing I will do test bakes to make sure my shading works well, and…
Here is a video of the game so far. I would like to re-iterate that virtually everything at this point is composed of placeholder assets, meaning the characters, landscape, and animations, and other models. This video's goal is to demonstrate a working prototype in which the player, after having advanced to "new game" from…
Personally I am not a fan of blogspot/template portfolios, I think it lacks that little bit of professionalism and design work that should go into it. I would consider buying a basic web hosting setup, or if you use somebody's excising account if they have some free space left. Having your own URL with your own personal…
I had that discussion with a colleague a few weeks ago ... for me it is weird thinking to work without hotkeys and a Keyboard but he insisted that he'd rather use a 3D connexion and no hotkeys without any difference in speed. To me this feels weird because I am totally a hotkey person - and I know that Snefer is also a…
I would choose the least amount of checker-pattern look on my models. I mostly apply "procedural" textures, Quixel or Substance, so that will get corrected in most cases anyways. For hand painted/low poly characters I personally would choose the cleanest UV way. When I paint textures in Photoshop, I want to paint on a…
I don´t want to be rude but if you really want help, use proper language as shrew81 said, nobody wants to decypher this kind of things.A little abbreviation here and there is ok, but not everywhere. As i said in another thread(it was yours): - Make a Basemesh/Z-Sphere mesh or similar - Sculpt it - Retopology - UV Mapping…