Hi Mentalfrog, In both places I use Zbrush, Photoshop, Corel Painter and Mudbox. At home I also use Substance Painter and Manga Studio 5. In terms of working on both I can't tell a difference regarding performance and mark making other than the feel of the screens is physically different. The Bosto's is "glossier" and the…
You brought up a lot of points I didn't think about, I've been hearing a lot about the feet and I'm going to give a seam across the side very loosely looking like this: http://2.bp.blogspot.com/_XDOsgBhCbuA/TOLijVug3MI/AAAAAAAAAMA/xXvkvfZ3Dy4/s1600/medieval_shoes.jpg I'll also add a little bit of mass to the armor. I know…
[ame=" https://www.youtube.com/watch?v=_VxGYNz5hf4"]polycount double jump, runs - YouTube[/ame] Thanks a ton guys! your nice comments made my life! :poly102: glad to hear that I might be on to something here with this realtime reel crap :poly136: Video above plays the animations at ½ the speed showing the doulbe jump, run…
Here's a reindeer drawing I started on Christmas Eve but just finished it today: And first nude drawing/study (NSFW): http://3.bp.blogspot.com/-Nn0yfJlWe7A/Us1fJZS4TkI/AAAAAAAAADQ/Zm2cHAffLio/s1600/06-01-14.png
@Jhburton : Thanks! Super nervous thinking none would comment. ^^ @waf : I scaled up the island a bit and I'm not sure if I like it or not. It kind of ruins the cutsie-look but it solves my space problems and actually makes it somewhat playable. ^^ I'd like to add some kind of air transportation which got you to the island…
AAAAAAAHHHHHHHHH These are great! That process of painting the diffuse in mudbox utterly blew my mind -like I had to clean grey matter off my screen. I'm excited to see the UDK portion. I'd love to see how you set up those assets. I honestly can't thank you enough. It takes away the overwhelming complexity of environment…
aaahhh, fresh meat. i can see the potential here. but it's not as fleshed out as it could be imo. not sure what exactly could be changed, but i'd play around with skin texture since it's very baby-like at the moment and tweak the eyeball material to make it less matte. also, cleaver's blade doesn't really look like metal,…
Aaaand another lunchbreak in... I went directly for the eyes this time... and then moved around the face fixing proportions and lines. Put a bit of Anotonio Banderas in too... since someone here commented the guy in the art was spanish looking. And Antonio also has the somewhat angular face that fits and got a lot less…