...My last human head subtool was over 3 mill to get the detail I wanted without stretching. Sorry. If your head is already as separate from the body as possible (so you can subdiv without subdividing everything else and making the point count go crazy), then I'm not so sure there's anything you can really do. Looking good…
@Saiblade - thank you for the kind comment, and yes - am working rather hard to get my portfolio up to standard, its a lot of fun and a lot of hard work! I am undecided yet as to how I will add the scifi elements, I think I will make some modular pieces and build them up as I go (or as much as possible, in 2 days) Thanks…
Alright back to work again . Before I complete my lowpoly , I need some recommendation Recently I had thought of removing the red triangle thingy because it may not make any difference in game . But without them , it looks abit empty in the showcase . In addition , the whole model is draining alot of polygon ( due to…
From a theater perspective I feel like the audience will have trouble seeing the actors unless the first row of seating is above the shipwalls. Also I feel like it needs stairs up to the top deck. Very little action can happen up there atm. If a theater is going to expend the resources to build a ship stage like this, then…
Dippndots: Thanks. I agree on the things you mentioned, I will keep ya posted :) Rhinokey: Thank you. You are right I need to start implementing that, will help it feel more natural. Brandoom: Gonna have that right in the next update for u sir ;) Cycloverid: I got what you are saying to a certain extent. I have to say the…
You can load each of the old formats in Max 2013, simply point the filedialog to the folder where your UI file sits and enter "*" in the filename textfield. This forces the dialog to display all files, regardless of it's extension. Pick the correct legacy file ( be it *.kbd, *.clr etc) I strongly recommend NOT to import…
In the last two years I've gotten really into historic furniture forms. The thing about historic furniture is— the surviving pieces are often ornate pieces owned by the richest of the rich at the time, by the most renowned makers of the time. But what most people used, often called "vernacular furniture", hardly ever…
Don't just model things and then think about the texture afterwards. Both need to go hand in hand - the shape of the model will define what the texture will look like, to a certain extent. I'm talking more in terms of normal mapping rather than colouring. However, when it comes to texturing this modular hallway, I would…
Holly: Thanks a bunch. A wireframe will be in the final renders :) Lazaro, First of all thanks! :) My texturing process isn't too revolutionary but I'll be sure to share. I don't usually polypaint unless I'm trying to figure out colors. I use pretty much the same workflow as STRIKER and Terrabite as seen here: It works…
@ Jacque - i never actually "advised" anyone in this thread to go fulltime freelance. i just shared my experience and POV. so anyone can feel free to ignore me! even without extensive experience, i have seen lots of freelancers in this line and lot of them are not active in this community so we dont hear from them. there…