A test bake of the barrel upper (rearground) and still-under-construction high polygon geometry as reference (foreground). Many of the normals need to be cleaned up in the highpoly mesh, as errors show up in the bakes. The slide has not yet been done, but the in-game ambient occlusion texture is overlaid, the uneditable…
lol yeah, I don't usually unwrap faces like that, but I saw this method in a skin painting tutorial so I thought I would give it a try. Even though it was strange, it did allow me to get better resolution on the face when compared to the neck and back of the head. And because I was using mudbox to paint texture I don't…
Yeah this is actually a great skill to develop, since there will be many times you're asked to build something from scant or incomplete reference. Often you'll get 1 concept (sometimes with severe perspective errors), or you'll get a photo of something, and you'll be asked to make a 3d version of it. Oh and adapt that…
Gonna retopo and texture the beach girl from page 1. I think I need a break , I'm way too inconsistent with my decisions lately. Got really frustrated today. The sword I'm gonna put aside for now. Both WIP EDIT: Quick bake of textures with errors ( Like always) Since I can't get a clean bake even if my life depended on it.…
hmm can you post pics of that magazine without the gun itself? That makes it easier to spot baking errors if there are any. Also I would remove that middle loop the gun has, even if you want to mirror it you would get mirrored stuff in first person view which would look quite bad I guess... maybe just mirror the sites and…
I fixed a few errors with the gallery, cleaned up the clutter on the main page a bit, moved the Facebook button to the Contact page and fixed several other issues. The new design is now live, including the gallery: http://www.davelee3d.com/ The main issue that I haven't resolved is that clicking on an image thumbnail in…
It doesn't matter if there are some tris and some quads. In the end they are all triangles in the game engine. You can end as many edges in one vertex as you want as long as it doesn't create shading errors. These are things that you learn by looking at other people's work and experiencing with your own stuff. Most artist…
afaik 3dsmax already have this feature. Even modo's solution is far from perfect. Assumption with this technique is quickly getting round edges around the corner, then errors blends into the normal map by resolution or when looking from a reasonable distance.…
Hi Mnemosyne, I don't speak English very well, so a quick rough probably will be more explicit than a written comment with a lot of syntax errors! I think your character could be more impressive with a better up shot perspective... But it's just a suggestion, if your illustration is inspired by a screenshot, maybe the…
It's just a display error rather than actually being logged in as someone else. It frequently happens when you haven't logged in under your own name. You can safely just ignore it. We did used to have a thread stickied covering this issue, but it seems to have gotten unstickied somewhere along the line. Might be worth…