@Blond You and me both! Looking at Carbine artists portfolios makes me think theyre baking AO from sculpts and painting over them pretty heavily. The diffuse textures still contain a lot of AO and edge highlights. The real problem with getting it to look right in UE4 is that theres no easy way to get colored specular…
WOW! Thanks to everyone that posted! This helps me out so much, and I didn't think that anyone would respond so quickly either. Another reason Polycount is the best forum out there :D The main question I need answered still though is what exactly do I need to copy over to my new comp? I have copied the folder containing…
If you hover over your layers it will tell you what each layer contains. One of those layers likely has Polypaint information. If anyone knows of another way, I'd love to hear it. But this is my method for extracting the sculpt information. Turn the layer on >Store Morph Target >Turn layer off >Add a new layer >Switch to…
We, or at least I cannot see your images, still. When I hover the area where it should be, I can see that it points to some gmail link and when I click it says it cannot be loaded. I don't think you will get much feedback if the images doesn't show. I checked out your previous thread about the same topic anyways, and for…
hi furiouslul, in the latest UE4 version (4.12.5) you can find something called Expandable Area in the Extra category in the widget palette. if you don't want to use this or are unable to switch to 4.12 you can achive something similar like this: where Content contains whatever you want to have collapsed. the default sizeY…
Your progress so far is pretty awesome, I am short on time so I cant give a complete and thorough critique at this time, but I am confused as to what is in the back container? And also, the angle of the treads, where they meet at the angle for the middle wheel, seems quite acute. The concept has a pretty relaxed hang to…
There is a numeric box/slider for metalness because some materials do not need a metalness map. If your texture is made entirely from metal, or contains no metal at all, you don't need a map. In that case you just need a 1 or a 0 value. You shouldn't tweak the metalness slider by eye, any changes should be made to the…
Snefer's image in this post should help. The first texture is RGBA, the 2nd texture is only RGB (for the normal map). He can re-purpose the blue channel part of the normal map for something else, because he included nodes in the shader to dynamically recreate the normal map blue channel data. It might help to think of a…
Big thanks to everyone helping out! Flioink have you got it all sorted out now? Regarding how the cross app should work, lets take Toolbag 2 for instance. You hit the cross app mode button, select toolbag from the list of apps and the calibration profile you want to use, Hit "link apps." Toolbag should now appear and a…
Thanks Dwalker I might need to move to a different website builder to do that, weebly doesnt give allot of options unfortunatly. As for the first creature I was matching the pose of the concept I was following. So you really think I should get rid of the videos? The videos contain wireframes. That squirrel is very old and…