Adam, I would think that us as artists would always tend to think this way. Well to a certain degree anyway. When I am creating something elaborate I tend to throw myself into it. I want to make sure that it is as believeable as possible. I think as creators of environemts or characters/objects we try to get the user to…
Big update ! So, here we are. The demo is finally available in its very first public version ! Please take the time to read the following lines : - The demo is given for free, all you need to do is to register here on artstation, go to my store here : https://artstn.co/m/y138n and pick the demo. If you want to share the…
Hi, this reference should help you out a lot ^Clicking the link to the image within that link brings you to the creator where they have much more information you should download and keep on a folder somewhere to learn more about the tasks you are under taking and then if you want try to find methods / processes that bring…
As far as I know, Astartes (a Warhammer 40,000 fan film project) is made by a single guy, Syama Pedersen. It's up there in terms of ambition, of what you can do on your own: https://www.youtube.com/watch?v=2bko5GgK5v8 There are a couple of interviews with him: -…
Youre right, I also said that in the last sentence, but I wasnt too clear i guess. I tried to say that environment artists don't do the logic part, making a level nice after someone made a working blockout/whitebox is the totally the environment artists job You said architect at first, and that sounded a lot more like the…
Whoops, figured it out. Doi... In the skyshop sky creator you need to include a sky spec and sky diffuse when generating. the sky spec creates the mips needed for it to react properly and more specifically, the advanced section tells the spec block to use mips. if not turned on or used you wont get the soft gloss mips.…
Greetings....Monsoon here. I'm a content creator for Vue Infinite and I use Zbrush for modeling environmental objects. I've been working for some time now on rocks with the trim smooth border brush both positive and negative and with square alphas and I can not for the life of me get the planar cleavage I see on the rocks…
Turn it the other way around though Greevar, with copyright and the rights for a creator to decide over the distribution of his games we've had a flourishing games industry that has encouraged and pushed for creativity for over 30 years now, creativity flourished under these scenarios. Copyright doesn't mean the banishment…
I'd recommend ShaderFX, a node-based DX shader creator plugin for Max. Maybe not quite as powerful as writing it raw (or maybe even as the UE3 material editor) but it makes it very easy to throw together quick shaders and you can easily get a grasp of what can be done (and how it can be done) with shaders. It also has a…
Depending on what board you hang out at, TGC (The Game Creators) can be a charming forum. TGC makes Dark Basic, which is basically (pun intended) BASIC with DirectX. It attracts the younger and more immature crowd, but there is a board for more advanced languages and there are some pretty brilliant people there, including…