Hey Olivier, The leather looks freaking great but I agree that the spec needs some work, it's not doing the rest of it justice. Gir is right about the rib cage, right now it's sitting in her stomach - Armour or not, that needs to move. Also - the transition from chest to breast above her breast plate looks really drastic,…
Thanks for the suggestions guys! I tried the scene and it didn't work, only thing it captured was AO if I baked with MR. BUT I got a response back from Autodesk and it works! They had me do a clean install but on their list was to remove BackBurner (I didn't do that previously) and the 32bit version of max (which I didn't…
Looks very nice but the lighting is suffering a bit, you shouldn't restrict yourself to one light source unless absolutely necessary as it turns the environment from something with a lot of depth and character to more of an artistic piece. In some cases it's fair enough to do it, but in most cases you want to make the…
That's looking excellent so far, I'm looking forward to seeing how the texture will turn out. One thing that stood out to me though is the way the small flashlight is attached. With tape stretched over the flashlight like that, only attached on a few small points it'd probably fall off very fast. Rather than trying to tape…
Some of your environment concepts seem to have issues with depth and perspective. For example on the first pic the two thin towers on the left seem to have different lenght, and the central building looks like it's leaning towards rocks. On the helicopter-vehicle pic my eyes gravitate towards the skyscraper on the left,…
right so here is the long-requested video demonstrating the usage of my script/plugin on an actual mesh that could use it, plus it's result on that same mesh inside UDK. note: yes, this mesh is highly tesselated, no the script does not need this per se. I did this to have some resolution in my mesh purely for…
Thank you for all the suggestions! I see the benefit of using macro normals, but I still haven't given up on the idea of one continuous mesh for grout and tiles. I have found a cool script for blender that automatically vertices at the intersection between two meshes. I'm trying to find a way to use that along with clever…
Here's what I mainly worked off of, which is probably why the proportions are strange. Any shots I had of the front or quarter unfortunately had too much foreshortening. You can't see it but slightly off frame to the left of the photo Adam provided, there was a stupid dumpster right in the front of the train and I didn't…
Thanks fir the feedback guys, when you say it look too shiny/plastic, Im assuming you two ate talking about the Max shots. Ive actually been having some trouble getting things to similar to Marmoset in Max. Im using the same textures in both apps but in Max everything still comes out super plastic. @disanski- Thank…
It doesn't make sense where it says "maintenance area" The paint underneath "area" is worn away yet someone came along after and decal/painted the information over it? The lighting and the overgrowth isn't working for me atm. It's at odds with itself, the two treatments clash for me at the moment. Is it old and abandoned?…