Ah it looks like Lenovo Legion 5 is a laptop form factor. That means it almost certainly has a lower-powered and thus energy-efficient GPU. You should adjust the NVIDIA settings to force Substance to use the NVIDIA GPU. It's been a while but I have done this before to solve issues similar to this. Edit: a quick search for…
Someone asked in email how I blended the textures together on the terrains. The Shader Forge wiki was a good place for me to start. I keep going back for more tips as I make more shaders. http://acegikmo.com/shaderforge/wiki/index.php?title=Advanced_Texture_Splatting I also added a bunch of references on our wiki about…
using a combination of This concept and the original miniature. i've made this: will start texturing tomorrow, and will make his sword and staff too. polycount with armour/cloak/helmet = 3400 budget is 4500 (to include weapons and inside of mouth).
The Project Cogflicts is a Tower-Defense style game with a steampunk-styling. Played in the first person, players defend their Spire from waves of attacking Clockwork Bots, either by themselves, or up to 4 players cooperatively. http://www.indiedb.com/company/ratfish-studios Our company team consists of experienced…
I've started a new game environment. You can follow the progress here, or at my Blog :) I'm gonna use 3DS Max for modeling, Photoshop+nDo for texturing and UDK for presentation. The reference: The blocked scene in 3DS Max:
after some silence the first shot of the sandking set. rocket is again modeling: this is already lod0+whitebake, but we are going back and try to make a more powerful crown for his head. also thinking about splitting up the lower jaw and adjusting the second eye more to the front.
Very cool! These lower legs are deliciously powerful, loving them! It has a certain Unreal2 feel which is very nice. As for the lack of detail on the back, I think it could use something similar to what Ror put on his Hardball player some years ago... Someone got a picture?