Not getting enough sleep and not seeing the people you like and have time to do the things you want to do is the absolute easiest way to become demotivated, some people when stuck in this routine i've literally seen become robots, the others tend to have a breaking point and be highly edgey to the point where they are…
(7/21/22) Hello Polycount! I have started working on a new environment project and am in the early pre-production/testing and planning phase of development. My idea is to create a Queen Anne Victorian house but with a more simplified American style in a Mojave desert setting. This comes from inspiration that I took from my…
I haven't quite started yet so I need all the help I can from all the people who have amazing abilities to make this realistic open world game like artists coders and people and 3d modellers and concept art to make it look like GTA 5 Please help. I'll hire anyone who will help me with this 3D project and has amazing…
I like to approach all works as new fantasy worlds by default. When written right, these will gradually draw you in, explain beliefs, fears and expected behavior without forcing an encyclopedia on you. What really matters is if the game and the story are actually good - the rest is merely a world-building style. I've seen…
This looks amazing so far. Kudos. The ceiling has some interesting complexity, but it might be nice to tie the ceiling into the rest of the room more. You could make a hole in the ceiling, letting in shaft of sunlight, maybe rain + splashes and associated floor damage. Or have some things hanging from the rafters, maybe…
Hi there ! I have been working for a while on this character . Almost canceled it a while ago but after the NEW metahuman workflow in unreal engine 5.6 I decided to give it another shot . The hair is just a placeholder . I will make a new one from scratch . How much does he look like Snoop ?
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Hello polycount Artists, I’m happy to share my new 3D animated short “Roko and Lilo - Life as a Bird.” This project was made using Blender, and it explores the daily adventures of a bird named Roko and his friend Lilo. Check it out on YouTube: https://www.youtube.com/channel/UCT59SNr64AyUGWibHUSVU7Q Feedback and comments…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…