Hi guys, Here is "Cursed Nun" demon boss concept art. I made this in my spare time inspired by Dark Souls and Bloodborne games. I used zbrush for design and keyshot for render. Great experience for me. I hope for your feedback and support at artstation page. https://www.artstation.com/artwork/aRqe6L
Hello guys, this is my "redesigned" Green Ranger Fanart. Made with Zbrush, low poly with Maya, textured with Substance Painter and rendered in Marmoset Toolbag (but i used Keyshot for the Hires Sculpt.) Please give me critiques or feedbacks, it will help me a lot to make a better artwork in the future. Thank you very much…
Hello everyone! Ill be posting here some stuff from WIPs to finished projects and i would very much apreciate it if you can give me some C&C, have an amazing day! Lets start with some Pokémon... Made on Zbrush, Rendered on Keyshot with the new Stelitography material and 3d Printed on a SLA Machine
If dlss had similar benefits for production work as in gaming, then a 4090 would make sense. But prices are still whack. I can't believe that scalper pricing is still a thing...even on last gen cards. I just went from haswell to 12th gen, and for everyday busywork it's not a huge jump. Except when it comes to rendering…
God that concept...and you're really doing it justice! Can't have really anything to crit so i'll just sit and keep watching :p On a side note: how are you finding Keyshot? i've seen some really diverse opinions on it and i don't really know if i want to pick it up
Duncans paint over looks good. I think the flesh around his nostrils needs to be a bit thicker. Not so much the middle bit (septum?) but the nostrils themselves. There was something bothering me about the nose and I think it's that. Those renders in Keyshot? Looks like more and more people are discovering it. It's fun!
Taking time to model/texture the eyes is very important as they can be the difference in the render. Even if you can't see all the detail in the render, it's there, and almost imperceivably adds to the image. Test render in Keyshot Creating the eye geo as a polysphere rather than a polar-sphere avoids pinching artifacts…
As no expert at all I continued my research for a way to render out passes of my UV-ed and textured models and I found some interesting posts about keyshot! I have never used the program, so can anybody give me some advice or opinion? As usual thanks to all..
Is it planed? Is it possible? I know not mayny ppl use toolbag for their hp renders, but there are some, like I, who use it along with zbrush instead of keyshot, etc. And toolbag is one of the fastest software in importing 3d files. goz id great format - it takes seconds to export from zbrush whlie fbx can take long…
Cheers guys! JacqueChoi: Scruffy thumbnails and then modelling in Maya followed by a quick render in Keyshot that I paint over in PS. EarthQuake: I've been doing concepting in 3d for vehicles, weapons etc. for years. It's just the quickest way for me to get something useable together. Here's a character design for the…