On March 3rd, 2014, Torn Banner Studios announced the Fortification Map Contest a competition awarding over $25,000 in prize money and a chance to have your map added to Chivalry: Medieval Warfare as official game content. The enthusiastic response from the modding community was inspiring. Over 45 maps were submitted over…
I'm completely clueless when it comes to texturing pipeline, and unfortunately every tutorial I can find (Quixel or otherwise) is tech-specific (they explain the software, not the craft of UV'ing). I was hoping someone could at least help me put a word to some of these issues so that I can Google them further. My pipeline:…
Hi Guys!! :smiley: this our first work as a team for CSGO Skins 70s & 80s Scifi theme is very uncommon for us. we choose a woman cyborg, as we found on google many women cyborg pinups cyborg that reference to the theme and we make the design not too much futuristic Sketchfab: M4A4 : https://skfb.ly/OyVv AK47 :…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Hey everyone! As many of you have noted 1.9 has taken way longer to release that originally anticipated, which has in turn delayed all the stability fixes that are part of 1.9. I understand though that everyone is much more interested in a stable build than big new features, so we have put together a 1.8 stability branch…
Hmm, i got black edges in quite a few spots when trying to render out an color ID map in places where i tweaked the cage a little and other where i simply pushed the cage out... So.. From that it seems that Earthquake is right, that you should add padding everywhere. I can't imagine the other maps would be unaffected if…
Dear polycount community, I am currently experimenting with pushing an animated box over a plane. The ultimate goal would be to have all of the faces inside have a different material ID. For this I set up my plane as follows: (order is like in the max modifier panel) [Material ID] (<- set to 2) [Volume Select] (<- set to…
Basically what Scott said. I majored in ID and the second I started picking up contract work (second semester senior year) I was thanking my ID professors for essentially giving me the perfect primer. Though we call what artists do game 'art', the overall field is called game design for a reason. Even if what you're…