Not many threads on the Shiva engine but the features seem decent. The pricing is nice compared to Unity, my question is does anyone know how it performs on mobiles, I'm interested in some 3D fun on Apple or Android. Many thanks for any help or input, If I have any joy I'll post somert on here. Had a play its pretty good,…
Burning Arrow Ltd is seeking an experienced 3D environment
artist to work alongside their development team on an upcoming PC title, “The
Other 99”. The role will be remote, and
will consist of a minimum contract length of 6 months with a possibility of
extension. The role focuses heavily on foliage; therefore a…
Hi guys, been lurking around for a while and never posted anything before as I thought my skills weren't very good. Got told by a great mind that I need to make mistakes and share them with others in order to move forward so here it is. This is a character that will be re-topologised for a game engine use. I'd welcome…
I am building a displacement/terrain exporter for the Valve Source Game Engine. One of the things I am trying to do is use the Projection Modifier for the source of the displacement geometry. For each vertex in the base geometry (a plane) there is a matching vertex in the projection cage... What I need is to be able to get…
A build engineer at YAGER sits at the border of
tools programming, IT and the development teams. Our core job is maintaining and extending the
build coverage to make sure we have shippable builds conforming to first party
needs. In addition we help set up and maintain automated tests for code and
content. We have a big…
Hello again, Ok so im trying to mod this game that is on a FB engine with some of my own meshes, and also using the quixel suite for textures. Ok so while "file diving" into the assets i came across 2 maps 1st is the _t map witch i assume is a tint map that determines what kind of materials are used on the mesh kinda like…
Hello all Below is an escape ship I have started working on and I am wondering how windows are created in game engines. In modo I can just leave the polys in place and set a transparent material for the windows (glass or plastic) but I have no idea how this works in Unity or CE3. Thanks :)
I've just realized that a game engine and a shader system are like pencils: learning to draw rarely depends on how fancy your tools are. In my quest to make a career out of video games development I've learnt a lot, especially how much I "didnt know that I dont know". If I want to be able to craft my own shaders and…