http://p3d.in/bMtVD/xray Pretty sleepy, I'm tuning out, but here's what I'm doing so far. Again, don't mind the bad topology. I'm still retopologizing and building accessories in Blender & Maya.
yeah. ive made it a habbit to ALWAYS get rid of the blue checker, as it does bounce light onto your objects. one thing ive noticed with a recent scene is that any emissive light will show a seam between modular meshes. by emissive light i mean meshes or materials that use their emissive to create static lighting.. which…
My thoughts: Blender is most probably the weakest polygon modeling tool here. Simply because before this spring it couldn`t deal with NGons. And this means that lots of tools were and are missing that relys at NGons. BMesh, the new core, finally brought this long awaited NGon functionality. But it may still last some years…
Probably I miss something, you're talking about the .dds format that can be exported by photoshop.. as I know...Udk doesn't support native .dds images. It support Tga and Bmp and once imported, their converted to Dxt etc... p.s. I am working on a Fall 2010 udk build
I'm in the same spot I'm deciding between Blender and Modo. Modo is cool, but blender is shaping up very well. What I want to know is why Bmesh is taking so long. Did they trust the job to the wrong guy?
I think this is the same image he was trying to link, http://www.pcgameshardware.de/Project-CARS-PC-238576/News/Project-CARS-Slightly-Mad-neue-Bilder-Entstehung-BMW-Z4-GT3-1016876/galerie/1974946/
Blender still lags behind Silo in Tools, I have to say. The new Bmesh-system will allow for that to change fairly rapidly though, so let's hope we see improvements in that area soon!
Max has a few different ways to generate renders. Some of them pull their file format and weather it renders a single frame or a range, from Render Setup Window (0) even if you aren't using it to render you still have to set those options, COMPLETELY backwards and broken but its not surprising... Also if you are rendering…