@Banjamas yeah you right. It was planned. I Added stone road and damaged modules. In future i will deform terrain and add variation of cliff and stonees. last update from 11 august:
The wearing on your stone looks too soft for stone, more like clay. Collect some refs and look at how stone looks when it breaks and cracks. The faces of the stones are too uniformly flat and sandstone walls aren't made of uniformly sized bricks. Here are some refs I found real quick:…
The stones are mesh, combined with a pebbled ground texture with baked directional light. Note: The 3d stones are synced with the under laying ground texture. So if you remove the models you have the same stones underneath. So on low devices it will still have stones but a flat versions. (The AO could be a problem...) My…
Nice improvements to the proportions, it's looking a lot like the concept. Inregards to the stone looking a little large, I'd have to agree with Jackablade. I've made a paint over, outlining the scale of the stone between the two images. On the side of the building, your model has 5 1/4 stones compared to 6 1/4(concept).…
Hey :) This is my suggestion, very quick paint-over in photoshop to help a little bit with the lighting to make it a little bit more interesting. This is 100% subjective ofcourse! I felt like you needed something that contrasted all that red, the most obvious thing would be to have coolor stone color the further from the…
Avoid using complete black in the crevices. A nice dark shadow color is fine, but black is generally best to avoid, especially in hand-painted textures. Your highlights are also too strong. Look up references for stone as compared to metal or plastic. Right now your stone looks to have too much specularity. Also, focus on…
Nice overall, but I think your foliage could use some work. The grass clump in the second picture reads like a set of crossed billboards. The small plant with the purple flowers in the third picture seems to linear, and the edges have some serious aliasing issues. The leaves on the trees also feel very planar; perhaps…
I think if you made things a little less perfect, it would go a long way. Make some bends and dents on the metal pieces of the jail cells. The floor also looks really smooth. The floor bricks/stone have that smooth worn look, but maybe increase the depth of the grooves between the bricks of the floor? Regarding the…
On what you have: ENIGMATIC - Lack of Lighting, just really dark and flat. - Ambient Occlusion WAY too strong. - Bold outline shader too strong as well. - Has potential to be a good scene, just doesn't have anything interesting besides the building. Needs more story behind it. Final Thoughts- Needs to have some sort of…