finally wrapping this up. Putting the final maps together. Stupid unreal captures the selection highlight on screenshots I didnt realize till i shut the project down. I'll take real promo screens once i get it all the way finished. But I thought these are pretty nice. The real work is in the enviro-lighting plugin that of…
Hey! I'm Idris, a UI/UX Designer with over five years of experience under my belt. If you're on the hunt for someone to help create game interfaces that are both fun to use and easy on the eyes, you’ve found the right person ! I've spent a lot of time in the gaming world, pouring my passion into different projects. What…
My solution is: "Diversify" (if you can). Work is not just "work", tasks can be difficult, daunting, boring, challenging and so on. I'm not in the mood or simply physical form to do effectively any on them at any time. After 10-12 hours of coding I can hardly work on a new piece of code. If I try I find myself loosing more…
I'm going to echo Brian here and say spend a couple of days on each sculpt instead of rushing through into a new one every day. That way you can spend time really trying to identify where you're going wrong and fixing problems that people here can point out to you. Going fast won't make you faster, understanding what…
thank you for all of your comments and input. it's much appreciated! i agree with all of the criticism i've recived thus far, thank you! the lighting should be better. the texturing should be better. the modeling should also be better. b1ll should most definately be better $$$!!!$$$MADWIN!$$$!1one the scene lacks focus, is…
@alexk Thank you so much for the feedback I feel everything you said couldn't of been said better I really appreciate the feedback as its going to push me in the right direction. Thank you I appreciate it I look forward to exploring more with normal's and pushing them more and work more with my lighting, a lot of things…
Hey there! I'm assuming you're a recent graduate as myself? I agree with these guys, you really need to sort that Portfolio out. Employee's will only look at your Portfolio maximum 30 seconds, and need to see as much as possible to say that they can take to you to art tests stage. I've linked my Portfolio, and this is what…
Thanks for the comments. :) I agree that the scene is a bit static... im currently working on a couple ideas to help push it a bit... breaking/crumbling pillars... etc. The lighting I have been struggling with a bit... I intend to keep pushing it. Perhaps lighten up the pillars so there's less shadow. I took a little…
Whether OP goes back to school or not is his choice. I don't think school is completely useless but a lot of it has to do with how much work you put into it. What I did love about school is finding like minded artists and pushing each other to get better. If you can find that kind of a network without school, then I think…
I havent had any iDroid lagging yet, When I tried throwing people off ledges it was when I was dragging them over, if you try to run off the ledge with them they hit an invisible wall and sort of get pushed back to the ledge while you grab the ledge, trying to drag them and dropping them off the ledge also pushed them back…