Hi all, Recently started digging into mesh decals in Unreal and have hit a snag with blending. I think what I need is to be able to use an alpha in the base color of the decal, but not sure if thats possible as I've found no way so far. Looking at the pic below, what I'd like to do is replace the paint on the bottom decal…
I know a bunch of ways however none of them feel efficient enough for me. Currently I assign materials to faces and transfer maps from Maya, however this just gives me colors to pick with 'select colors', I'd rather have my layers all there. 3D Coat is also OK for it using per poly painting and it has layers and can export…
Hi all, After working on Hair strand Designer I felt I needed to create a shader to help make the use of these maps and features so I created one. It's on unreal marketplace: https://unrealengine.com/marketplace/en-US/slug/stylised-hair-shader If you are interested in the Hair Strand designer Tool, check out this…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
This page is the one that first introduced me to the technique. I keep returning it once in a while to refresh my memory. 😌 For people randomly stumbling on this thread in the future, two related sections on alpha: http://wiki.polycount.com/wiki/Transparency_map#Sorting_Problems…
I made a little trim and decal sheet, nothing crazy. I more wanted to test that they were compatible with my layered material system. I also quickly modelled a side table and a wall mounted monitor. I was given some good advice about the RGB and ID masks (ID mask can be way lower res and also the RGB masks can be lower res…
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
I'm still fairly new to Designer, but here's my thoughts: In the long run it's probably indeed will be faster to mass-produce assets using Designer only. Painter is great too and it has smart materials/smart masks, but Designer is much more flexible. In time you'll have a number of graphs and useful graph snippets that…
I'm learning the basics of 3dsmax poly modeling. I want to apply the soft selection falloff only for x , so if i selected a vert in the middle of sg, the falloff would only apply to the vertices on the left and teh right. Hope you can understend what i mean... I'm not sure if its possible.
Hey there! Would you like to join the Critical Mass team? Building a physics-based multiplayer vehicular combat and shooter game. https://discord.gg/XRGxY3ypd