Hello again! Since my last update I've gotten some feedback from various people. Alot of the feedback I was getting was mostly regarding base color and roughness values feeling pretty monotonous over the whole scene, so I put some work into tweaking the concrete master material and getting in a bit more roughness variation…
Hi. I have an old assignment in my backlog where I need to do a low-poly potted plant (how terribly exciting.) I thought I had a good grasp on normal mapping but evidently not as this bloody pot is fucking with my brain. I modeled the HP & LP in modo and tried to bake there. The results where not good, so I thought this…
Hello! Could someone point me to a great online tutorial that demonstrates the best techniques for making realistic bricks inside substance designer? Or perhaps suggest a good material that you've used and would recommend?
Hello! I've been informed about the use of the index of refraction for opaque materials such as brick, and I'm curious about how they apply it in Unreal for opaque materials. Should I configure it with the same settings as glass, like using Translucent and fast forward shading? I haven't come across many tutorials on this…
Hello , I'm Ahmed , 2D animator , digital artist , motion graphic and graphic designer . What i'm offering here ? - 2D animation old school frame by frame in your favorite style . - 3 free edits for the scene . - Free consultation in Art , Animation or even businesses . - video game animation assets . Why me ? i worked 5…
Hello! I'm currently working on an exterior model and I'm curious about which option would enhance my portfolio more: a terraced house or a historical structure like the Banqueting House in Westminster?
Hello everyone! I’m excited to share my latest Unreal Engine project with you. This was my first time experimenting with ray tracing, and I’m truly amazed by the level of quality that UE5 can deliver. I hope you enjoy the results! I am hoping to focus and improve my lighting skills for my next project, does anyone know any…
Hello, I just managed (bloody hell) to bake all normal for pieces of armor (11 656 tri). Damn it was crazy but I learned realy much during that process. Hope you like it :) Still some fixes are to be done, but now I need to go sleep because itd 4:00 AM here :p Bigger version: http://i50.tinypic.com/npmdxg.jpg Cheers :) and…
Oh hello, this is turning out raaather purty. Looks like you've managed to learn a hell of a lot with this one project, which is always awesome. Glad you managed to get an in-game shot, too. Shame you didn't manage to finish before the pc challenge deadline though! Nice job on the unwrap. Those UVs are packed/i]. :)…
Hello Please may someone assist with Substrate Opacity Masks. It is not working with Substrate OpenPBR Opaque I am trying to mask the Mud Layer onto a MetaHuman Material. Andy