b-b-b-buuummmpppp haha I figured I'd update this thread again since I'm working on this piece some more. I'm working on this piece again to try to get it up to demo reel quality so that I can use this as an asset in my reel that I'm putting together. I was trying to play with the bricks in the building in the corner there…
Ninjas, it's also probably an amazing thing that many of the hundreds of eyewitness accounts don't match up with each other. It's been proven that eyewitness accounts are hugely fallible, I tried Googling up the statistics on it just now but can't find an appropriate link, however I'm pretty sure I read somewhere that less…
how many billions of people roam around on this planet? Why the hell do a certain few hundred get pissy when there 1 downfall gets made fun of. Im sure they have sat through tons of movies and laughed at other peoples expense. God forbid someone takes a jab at them. To top it off, they want EVERYONE to suffer b/c they do.…
Today we announce the release of Alchemy version 008, a Beta release. Nearly two years on from the first release, the community of users has grown significantly and we believe Alchemy is reliable enough to be labelled $B!F (BBeta $B!G (B quality. As a result we are finally opening up the website for everyone to download…
Hey guys I did a simple boat model at work and I'm trying to make the UV for texturing and I'm not sure what is the best way to do it. I tried 2 options, A - Side projection which give good result on the top part but the bottom part is stretch. B - Side projection but I relax the UVs and nothing is stretch but the line are…
Hey, I need the code for a Pythagorean theorem in 3ds Max. For getting the distance between two Vectors. So i did study this page here. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-B8CBF0C7-B901-4A87-8D20-778BBE12BEA6-htm.html And i made several expressions…
Love it. I see that you use procedural realtime masked textures for tanks. Hatch is baked/Baked masks or baked completely? Because it looks a bit better than rest
@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…
Well, you don't have to have one black and white texture for every mask, I suppose you could use a RGBA texture and have 4 b/w masks on the same texture. @JostVice: I don't know how viable that would be in a real game but I quickly set up a shader at work using ShaderFX for 3dsmax that mixed 6 textures (2 diffuse, 2…
I'll usually get straight to work when I get home from the office, and when I start getting tired I'll take a quick break and do a small chore..like the dishes...then get back to work when I'm done. Its a win-win, you get the blood flowing and the apartment gets a little cleaner. I suck down energy drinks like they are…