This is unclear. Can you show an example of what you want? You CAN make a continuous horizontal texture in 2.5d mode. Some tutorials. http://wiki.polycount.com/EnvironmentSculpting#Sculpting_Tilable_Maps
It's imho not a versus. But a and. It all depends of your goals and if the tool does the job. 3D Coat has much better retopo for example. ZBrush much better hard surface sculpting.
Other example with a very simple piece (yellow edges are the ones the script creates in the operation) I forgot (Maya 2017 Update01 )+Windows7 64 bits) Thanks for help Jose
You don't need muscle ref for raptors but for animals that look like one. Take emus or cassowarys for example. I'm sure you'll finde some pretty decent ref.
It's already explained that he can "see" through his other senses. He would be able to "see" where the lock is due to the changes in airflow/pressure around the lock, for example.
Cylindrical maping. But you either will get seams or steched texture. To minimize both you should use 2:1 texture (512x256 for example) or even 4:1 (512x128 ).
That's weird, since its a monthly subscription for pro, and it doesn't specify how long you get pro for. 5 people for a single month ($10) would be kinda lame, for example.
Yes, I think it's the same issue. I, unfortunately, don't understand exactly what you did to solve the issue. You wouldnt happen to have a tutorial or example? Thanks
Per that extreme example mentioned, I've seen enough incompetent "<company> Chairman, President and CEO" and "game designers" to know that this guy isn't a troll attempt... it's very believable as real.