aaaaaaaaaaahaahahaah Awesome story though Adam. AF sounds like a cool guy indeed. Nice to see your hand is healing up - looks remarkably well considering what happened. Glad that your range of motion has mostly come back.
I did go down that route @monster, have a nice little script that hooks it all up. Aaaand it's still not really an effective solution. (modifiers above the morpher were causing issues this time) But I did finally find something that's working nicely. Point Cache modifiers were, like renders and fluid sims, only using the…
http://2.bp.blogspot.com/-QMnMrDyE9VE/UeND-xQprsI/AAAAAAAAA4k/7TA5kSU8xaw/s1600/bogenpavement.jpg here's this floor tile texture i made, but it's diffuse spec and displacement are 4096x4096 size in order to have that level of detail, wich is pretty big.
that lava texture kicks ass, it's so rare to see someone make hand painted stuff that doesn't scream blizzard. you can just try distributing cracks more evenly. for example here's how i did it: https://lh3.googleusercontent.com/-CziigHrduvs/UVDsD5trMDI/AAAAAAAADGI/yiWNECpfB3U/s1300/HP_Vulcanic1.jpg
That facial animation really is something else. Involuntary twitches of the eye and all! Also, and maybe its just me, but the eyes and the head seem to be one continuous mesh? Either that or its heavy anti-aliasing, because I don't the discernible give-away edge where the eye should meet the eyelid, à la:…