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Re: Importing vertex colours to zbrush
Reply by
passerby
·
Nov 2013
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Home
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Technical Talk
goz keeps vertex colour and import and export
2 results
Re: Problem with 3ds Max 2017
Reply by
cptSwing
·
May 2016
·
Home
›
Technical Talk
Export to FBX/OBJ and reimport to a fresh scene?
Re: WIP Unreal Environment
Reply by
Dn2
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Mar 2011
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Home
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3D Art Showcase & Critiques
btw you can export bsp as obj's :)
3 results
Re: Inverted normal map on parts of the model
Reply by
Cthogua
·
Jan 2015
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Adobe Substance
It's Max 2012, and I exported the mesh as a .FBX.
4 results
Re: Path Constraints and Normal Maps
Reply by
ghaztehschmexeh
·
Jun 2014
·
Home
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Technical Talk
Make a copy of it and collapse or make a snapshot? Then export that.
Re: Problem importing meshes into Quixel Suite 2.3
Reply by
Synaesthesia
·
May 2017
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Quixel Megascans
My export settings should fix this for you. :)
Re: World Space to Tangent space maps using handplane problem
Reply by
JedTheKrampus
·
Oct 2016
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›
Technical Talk
Does triangulating before export to Handplane help?
3 results
Re: Photoshop: Convert all open files to tga and save script
Reply by
frubes
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Apr 2009
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Home
›
Technical Talk
delete this im such a plonker, batch export.... doh!
Re: How to import md3 files into Maya 7
Reply by
peanut
·
Aug 2005
·
Home
›
Technical Talk
Try milkshape and export to *.Obj to open in Maya
problem Marmoset Viewer
Topic by
Sshixa
·
Jul 2022
·
Home
›
Marmoset
please help! Why Marmoset Viewer weighs 200 MB when exporting. This is a problem because no more than 15 MB is needed to import to the artstation.
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