Backup the directory, I assume... and thank you very much! Now... can you explain why this works? The last time I did any coding was in Pascal, back in spring of 1987... EDIT: Okay, I tried it, and it converted 35 out of roughly 200 then stopped. Aaaah.... apparantly it doesn't read if the OBJ has its extension in all…
Set LOD 1 and 2 to half the triangles (from 60 to 30 per patch), which did improve the quad overdraw situation (slightly), but it's not that relevant at the moment: this is just a test, I hurried and intentionally overlooked the shape of the cards to focus on your instructions and make the whole testing process much…
beezul: Thanks! On your profile it says you work at carbine, do you work on wildstar if I may ask? :D KennyTies: Thanks! well, forgive the poor thing here, but I have to expand my boundaries, and step in to the character world! I wonder if she is recognizable at all :D anyway learning a lot from this one, and it's…
aaahh its crazy to look back! - changed career direction from violin performance and education to art. - Found polycount, and skindom. made friends, made art. - started making lots of game art. Ridiculed by professors for it. make monkey work harder - graduated college with a BFA in 4 years! - got a job at Scion Studios,…
Hello Ace, Well I used this reference when I wrote my post above: http://2.bp.blogspot.com/-yyywUujOFY8/TxY597gxqtI/AAAAAAAAAP0/NNzf1u1Pwe8/s1600/fruits_peaches-5531.jpg so I thought that to help the "whitish" effect on the edges, which again you can derive from fresnel (incidense) values. I would use a suble reflection…
Doing such mechanical stuff with zbrush is like doing a model in matches. I would first be impressed by the dedication, then i'd think "but why ?" I'm all for concepting mechanical parts in zbrush, experiment with shapes, example on the net…