Hi everyone! I saw a concept by a really talented guy called Mike Puncekar and thought it would be a fun quick project. I also want to learn and improve so feel free to tear me a new one! I'm sorry if I write too much. I just want to learn how I can be more efficient, faster and better in the future! Anyway so here it…
Hello, Long time around but first time posting. I've finally uploaded some video tutorials on Character Creation for videogames. Its more of a overall overview of the process but its geared towards production. It was made over a year ago so some tools have been updated (mostly Zbrush) but the principles should still apply.…
Hi everyone! Frayed Wires Studios is looking for a Character Artist who is passionate about creating high-quality, low-budget characters and is eager to join us in our venture into the games industry. The project is Battlefront: The Clone Wars, which is an era mod for Star Wars Battlefront II (2005) focused on recreating…
Hi Polycount Members,<br> This is a post that has been long overdue, as our team has been in need of new members for a long time now.<br> <br> We are offering post-game compensation.<br> <br> <img alt="cropped-cropped-cropped-comet12png"…
I will need to look into that, unsure what it is - thanks will check it out. If I was to use multiple UV Channels, is their a way for Substance Painter to recognise all the UV Channels? With my last project I needed to export an fbx file eachtime I need to paint on a UV Channel.
Here's a .gif comparing the various imports options and how they affect the normals. I've no idea why the .stl came in at the wrong scale. At no point during the export from Fusion or the import in Max did it give an option to change the scale. But if we ignore this scaling and reset the transform on the oversized mesh as…