[ QUOTE ] Why didn't you just send everyone over to the autodesk site to watch their mov. of how to do pelt mapping? Everything you need to know is in that small vid. [/ QUOTE ] Orignally I did send out the link to mov file 3-4mo ago, it was either ignored or they all forgot about it(3D artists also) or ment to watch it…
I think the key thing here is that when people think "chieftain" they think "experienced". And nothing says "experienced" better than a bunch of mementos and crap hanging off the character. Basically he should look like everywhere he went he picked up something and took it with him. You can see this going on in the concept…
Good to see you get this done Gabriel. There's some good stuff in here. Here are some random thoughts that found their way into my head as I was watching it: 1) Some of your handling of materials and lighting is great. Your metals in particular are really convincing. 2) I don't know what some of this stuff is aimed at.…
By the way - the "after looking at your code" wasn't intended as an insult or looking down on your code or anything. I was just saying I could see that it didn't have an SWF being loaded into the site. Hehe, thanks :-) I'm just not sure you'll be able to make the images appear on the right side of the screen like his site…
Hmmm... C++ is always a solid choice, just because it is one of the most useful low-level languages out there. A lot of popular API's are fully compatible with C++. Basically, pretty much anything that can be done with programming can be done with C++. At the same time, C++ is considerably more annoying to learn than Java.…
I played with your file, and came up with this, using wire parameters and a look at constraint. Click play in the max file or scrub the bar to see it in action (or look at the example avi). I'm pretty sure that's how you intended it to work? http://www.vigville.com/forum_images/example01.zip (<-3dsmax 2009 file)…
An mmorpg is hopelessly optimistic as a first project. You need to seriously reconsider If you want to finish this. There is just NO way. You clearly have no idea of the overheads of such a MASSIVE undertaking. What engine are you using? How many MMORPG's has your lead engineer made? You do *understand* the server…
I agree with my fellow tin-hatters. I haven't had a needle touch me other than checkup blood work in over 6 years and don't think I have ever once had the flu. I am also definitely not the poster child for anything remotely healthy. My girlfriend is a teacher and she gets sick all the time, and my germaphobia tendencies…
as for gamecube: if you're into classic 2D shooters: get IKARUGA! that's some groundbreaking gameplay, although a tough one. gradius5 on the PS2 is very good as well. there are a lot of shooters, mainly for the PS2 but you'd need a japanese console to play them. eternal darkness: i expected something dark and gloomy given…
Hey 3Drobbo, I've worked on AAA titles and very few of them have full body normal mapped cars and my personal opinion is that normal mapping a whole car is a waste of time, how ever it really depends on the polycount. The current industry trend for this generation is a minimum of 16,000 polys for the exterior (including a…