I'll add one more note to this, though I imagine it may be common knowledge. Just covering bases for anyone else who comes across this post. Regarding extremely long processing times, make sure you enable OpenCL in the preferences tab. You'll need to set cores used to one less than total so that your GPU can be used. This…
Just make the vertex tangents like maya. Nobody is ever complaining about them, as they really do seem like they've been the industry standard for years now. Surely enoughs enough when it comes to... displayed one way, rendered another.. here's a hack to display like how they should be generated, but the underlying data is…
They're still working on it, but I don't think Painter in its current state should even be out of Beta. It's still terribly unrefined. Painting has wild accuracy issues, it handles painting across UV seams very poorly, you can't export layers, you can't turn on wireframe while in paint mode, it comes with a very small…
Guys, I am working on my terrain using landscape material.I am trying to use the bump offset but its reading as error. Is there something I am doing wrong or the node doesn't work with Landscape materials. Also,I have been reading about POR shader.I am not a shader programmer so I don't know how to go about it. I…
Rolling back to Version 1.2 gave me the export and calibration settings. @David1983 It then created the roughness map if you use the UE4 export calibration. You don´t need to do it manually. It looks nearly the same as in the 3DO Viewer. It created me this @ DDO support The Unreal Engine 4 Plugin (cross app mode) seems not…
Yeah Cody it's just like Richard said - the buttons do hold the Lexan sheet in place. However it's not much of a big deal to unplug stuff out and back in - I don't plan to change the art every week! But it's true that I want to make some art before rewiring the whole thing. Atm the stick is in empty shell mode :P Lexan is…
thanks for the nice words @steakhouse: If we don´t come up with better designs we´ll have to use these The Lord of Chance is likely to be bigger ingame. A tad smaller than the bloodthirster I think but the final size gets decided by someone else. @almighty_gir: yes, but we don´t call him Ahriman since he is unique and you…
Actually doc_rob hit the nail on the head! The core team for Kaos Studios was made up of the former Trauma Studios/ Desert Combat team and was an integral part of making BF2 what it was. FFOW is essentially taking what has come before to the next level in terms of both the single player and multiplayer experience. What I…
Xaltar: yes I increased the PF as large as windows xp will allow and I still get the same error...not enough core memory then zbrush crashes. While working on the dragon I noticed it is 200Mb less then 2 gigs of ram and almost 2 gigs of pagefile. I will post some wires later today. Shepeiro: I kinda felt the same about the…
Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…