I wasn't able to post my progression for about a month due to having to take time out for an arm injury, but I'm now in the clear and able to show off last month's progress! So first off last month, I acted on my self crit and re proportioned Onoki to have more of a triangular flowing overall silhouette.Shortening he's…
This concept was fun to work on, its a little rush so I'm not to happy with my topology and unwrapping aaand I couldve spent more time on the texturing. Quickly brought it in to Unreal Engine for some screenshots
This reminded me to check my Greed card entry status, aaand not selected. Check your status people, you have to do it yourself, nobody will call you. Also, this month - October - you can register for the 2021 lottery. Get that sweet visa, land the job!
Hello there, Here is this weekly update, I added the squid in the foreground, some chairs and tables in the bar and I´ve added some more details to the middleground structure and create some rocks for the cliff (with a new camera view that fit more with the original concept art) Hope you like how it´s going this project so…
You do it in phases and try to figure it out while you're pretty early on in the block-out/greyboxing/modeling phase. You do it with simple objects and simple unwraps with simple textures and get a general feel for how it will look when you take it to the next step. If you're working with brick, try to get a simple bond…
Backup the directory, I assume... and thank you very much! Now... can you explain why this works? The last time I did any coding was in Pascal, back in spring of 1987... EDIT: Okay, I tried it, and it converted 35 out of roughly 200 then stopped. Aaaah.... apparantly it doesn't read if the OBJ has its extension in all…