Just for the hell of it: import your exported hipoly into the scene with your lowpoly, just to check that the sizes are how you need them to be. If your target is to bake a lowpoly vesion then you don't need uvs on the hipoly.
Hi everyone! I saw a concept by a really talented guy called Mike Puncekar and thought it would be a fun quick project. I also want to learn and improve so feel free to tear me a new one! I'm sorry if I write too much. I just want to learn how I can be more efficient, faster and better in the future! Anyway so here it…