I hear ya on the Witcher videos. The grass and rocks look very nice. The tiling isn't noticeable at a first glance or even a second glance and the colors look natural. I'm really fond of the horse tracks but the second texture feels way to desaturated even for worn down trampled dirt. You could afford to add some more…
Commercial libraries are fantastic tools, and something we all make use of, but a big part of this challenge is to "create your own sonic paint." Additionally, most commercial sound libraries prohibit the redistribution of their raw assets - they typically need to be married to moving picture or integrated into an…
Yep I'll finish it. It would be a waste of time to put in all this work in the dustbin just because my own taste came interfere with ma main goal to practice realistic texturing. The wood is done for now. I'm working on the metal and if you have some advice. Currently I have made the middle part and the small in between…
agreed, UI looks like paint, also the bright and strong colors are really taking over everything in a bad way. maybe the background images should be illustrated as swell? now there are 3 different styles going on at the same time: photo backgrounds, "archer" style illustrations, and children/paint style UI. I would suggest…
maximum clock speed per core and around 4 - 8 cores would make the most sense to me for interactive tasks. last time i checked, 6-core 3,7 to 4 ghz seemed like the sweet spot for 3D. i'm on 4-core 4 ghz and usually have enough CPU headroom to have a whole bunch of tasks running. RAM tends to be more of an issue now for me…
Thanks Hynocube! Yeah, more fleshed out bits of storytelling would have gone a long way in the environment, I agree. Those ideas were all things we wanted to do better at (and are all present in limited, not really impactful ways) but didn't end up working out. Our original plan was for larger rock props to be more unified…
wow, this game is super cool. enjoying it a ton so far! main piece of feedback after 30 minutes of play is to add more support for the gamepad/360 controller. I wish I could press start or back to access the menus up top and LB/RB through the different menus. Also, to be able to use a button to interact with other players,…
Tks guys! I'm really glad to hear it's been useful to you. @Hito Yes, you can use all the features as hotkeys or shelf buttons. You will be limited as far as UI interaction, though. Maya shelf won't allow you to fully experience the sliders, shift clicks, etc. In this case you can always toggle the toolbar on and off. Here…
Actually that didn't work right either. Instead in the hypershade I used Convert to File Texture to replace the projection & place3dTexture and now I can change the translate UV frames on the new place2dTexture node to move the eyeballs. When the eyes look straight up my eyeball shrinks though because the elongated shape…
i find the noise interesting and it add some charm to the piece. That being said, if i had to play a whole game with that kind of noise, id turn it off. Whats good for a still isnt always hot for a interactive experience. Lovely work, felt kinda deadspacy =) oh, only crit i have is the blood work got a bit too "yay im…