Okay - for this one, I'm just gonna point out the highlights because man, this shmuck was uninspired and just would not bite. Originally my plan was to try and sell THEM something, but I never quite give them enough credit - these are seasoned con artists; they stick to their script and it's reaaaalll hard to push them out…
Some friends gave me some guidance in certain areas. The lamp needed to be brighter, as when you look at images of lamps at night, they really glowed. I changed the lamp lights to use inverse square, upped their volumetric effectiveness (for the glow), and made the glass of the lantern more emissive. I also used to have it…
Had some time off last week so was able to spend some more time detailing this little lady! Felt a bit stuck with shapes, and wanted to reconfirm I am translating the concept as best I can in 3d, so I went back to do a few sketches in Photoshop. These are just for myself and might not mean anything to anyone else, but for…
There is one super old dvd by freedom of teach with box modeling anatomy but will be hard to find https://4.bp.blogspot.com/_L5qsGSuo7rc/TQJ0xwv4H8I/AAAAAAAAAG8/L0mgakZLa7M/s1600/0016fa20.jpeg
Aaaand done ! This was an interesting project, which helped me practice a bit more my modeling in the weapon department. I'll drop here the Marmoset renders I made along with my artstation for those interested ! https://www.artstation.com/artwork/QrZxPE Keep up the good work y'all !
Aaaand here we go! I brought down the hue variation and overall saturation levels plus made the metal parts shinier. Also decided to make a quick tiling texture for the ground as I wasn't quite pleased with the former one... These images are taken with a preview bake on UE4.