Mark, thank you so much for your detailed response and the links you provided, I really appreciate that, and it has helped me understand things better and plan my model in a lot more detail. I hope you don't mind me asking a few noobish questions in regards to what you said. I have read over the links you have shown me and…
I would agree, looks nice, probably could've used better use of texture space and used his textures modularly, but for a week project, very nice, would be interesting to see what he could do in a month. NOW TELL HIM TO GET OFF FACEBOOK CAUSE THIS IS WHERE HE NEEDS TO BE!
Maybe check that. https://www.artstation.com/artwork/ONreJ?utm_source=launcher&utm_medium=chromium&utm_term=spotlight&utm_content=ModularIndustrialEnv&utm_campaign=communitytab\ Subject is rather different but there might be some elements of answer in there.
We have a bunch of resources on the wiki about making landscapes, including forests. http://wiki.polycount.com/wiki/Foliage http://wiki.polycount.com/wiki/Landscape http://wiki.polycount.com/wiki/Environment_Modeling http://wiki.polycount.com/wiki/Modular_environments
@Maddog4america they look something like this and you cut out your uvs and lay them out over top of the textures: [image source: http://www.thiagoklafke.com/modularenvironments.html] In a way its like working backwards from the traditional high/low poly baking method, where you have your texture first and then fit your uvs…
Looking good, especially the wattle/timber wall section. The roof and stone walls are looking very flat though. I don't know if you're planning to optimise later, but right now you've got a tonne of unnecessary geometry. Check this out if you haven't already! http://wiki.polycount.com/ModularMountAndBlade
First step is to share images of what you've done so far. We have lots of things to look at here http://wiki.polycount.com/wiki/TexturingTutorials Also check out Texture Baking. http://wiki.polycount.com/wiki/Texture_Baking Have you made any models to import into a game engine? Or have you made only high-poly hardsurface…
Then unheard of bloat, bugs and breaks would ensue. Be interesting if they did it modularly. Just install as you need without the hassle of un-needed bloat.
I would suggest crease modeling the low poly ontop of the high poly, and baking from there, look up at this, same idea applied to the breasts as the top of a building: http://wiki.polycount.com/ModularMountAndBlade
Yeah I don't know you so it could be a number of things. There is always that "postpartum depression" with many big things in your life, be it school or shipping a game. Hopefully not, but possibly subconcoiusly you have that feeling like you've made it or more likely should have made it. I know people like this from my…