Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…
Try eat3d cyborg and Hard surface in zbrush both have bunch of good stuff and if you still have question you know what to do Like any other concept art you need huge visual library , lots of ideas ,quick ideation and some method for combine existent things in to new arrangements aka inventing stuff , hybrid 2d-3d will be…
"The reason I want a single mesh object is due to aesthetics rather than functionality actually. I want the model to look as similar as possible to the reference, and for that, I'll have to dynamesh/bool all together, smooth the hard edges and do some sculpting afterwards." Aaaaand that's the thing you should have…
Thanks Crazy_pixel! I'm really glad you like it c: And Fabi I completely agree! I always default to a dark blue background but I'll change it to gray just like the concept :D Thank you for pointing it out! As for the floor shadows, the original doesn't have any and it'd be kinda hard to add with the set up I have, so I…
Aaaaand here it is! A shady anti-cat dog bar inspired by my good friend Jeff Colin's environment design submission! My goal was to illustrate a place where humanoid dogs meet to have a good time, sharing croquettes, whisky and their hate for cats. They'd sometimes even use this shady secretive place to plan their next…
Well it's not impossible to guess, it's impossible to go straight to the point *without having* to guess - especially since you even mentionned that the issue only (seemingly) happened in certain cases related to UVs ... Aaaaanyways.
Aaaahhh much better! :) This challenge is not meant for details, that is something you can do when you are working longer on a sculpt. This is meant to be quick and for you to see the differences and similarities between different heads :) This is to focus on Primary shapes first. And potentially, if time allows, to get…
More Sword Axe Thing Progress is coming along nicely, unfortunately as soon as I stuck this picture here I've seen all the issues I've missed, once again it's too long aaaaannnnd one of the belt things is waaaayyyy too far up the blade , how did I miss that? Ah well I'll fix it. @Phoenix995 I had been modelling this in…