Good start. your edges are way too sharp to bake though. It won't transfer well to a low poly. Even if you weren't baking, those edges are very sharp and won't render well. image by racer445:
You still have unnecessary amount of detail, just pick up some of the textures of items already done and look what they are like. Transfer this detail to maybe specular or normal maps, but keep it away from diffuse
I haven't ran into any problems transferring from a HDD to an SDD, what sort of issues are you guys having? If anyone is interested, I've been using Clonezilla to copy drives over for a good while now.
Edit: Solved, I think! A friend told me just to copy the skin weights!? I thought it was UV based, but apparently it kind of works like baking? the skin weights of the vertices get transferred to the nearest ones.
Hey Brian thank you for the feedback, I may work on this when I transfer everything for a game mesh ;) Grimwolf, I'd agree with you but it was a little bit intentional as he's more like a robot, thanks for the feedback.
Does anybody know what the error message means? I am trying to transfer a High poly to a low poly mesh and this error keeps popping up. Any help is greatly appreciated, Sincerely, Cory Kanakis
some brilliant animation reels there, I've wanted to take a try at hand drawn animation, those animators should be great deferences for me, brilliant understanding of perspective and weight (of which are transferable to other character and drawing styles)
You should be fine, make sure that is your final topology because it becomes harder to change it after the fact, (at least not without redo-ing some skinning data and transferring which is totally worth learning anyway).
since you said modifier I guess you're in max? maya has a transfer vertex positions deely that sounds like itd be useful here. maybe silos surface snapping w/soft selection too?
That is sooooooo lame. That its cool. Edit: Your opening a online store aren't you? Double Edit: You forgot to reverse the image for the transfer. Triple Edit: Unless of course you take into account THAT ITS A MIRROR.