rendering a half done model is a waste of time. Its still a blank grey work in progress, trying to hide that with lighting and GI is a huge waste of time and ties up your PC while you could be doing actual work towards having a finished model. It's also irrelevant to a game art portfolio. It gives the illusion of taking…
Mental ray (never used that one) Offline renderers in general use PBR shaders as the movie guys are a couple years ahead, but it seems like they all use some sort of own interpretation and a lot of different shaders instead of using one master thing and some deviations like we use with our game PBR stuff, which are all…
Beyond my comment about lit vs. unlit modes, my critique and opinion is stated above and I still think there's lots of information to glean from it. Plain and simple, the light isn't moving through the space as realistically (or as dynamically) as it could, and ultimately, your image lacks some depth and atmosphere. The…
Good start! I like where you're going with this. I would say that the vegetation looks a little like plastic, though. Especially the trunk of the tree; it doesn't have that rough look that Bark typically has. I also see some floating branches on your tree, and can see the planes easily too. Even if it is only a 2 tri…
You raise some great points Kevin. I started learning CG back around 2000 or so and one of the things that attracted me to it was that it was such a challenge. There really weren't much in the way of tutorials unless you count help docs. So everything had to be learned from the ground up. It was a great feeling to finally…
Gir, You'll see a significant speedup in performance on Verold in the next couple of weeks. Three.js gives us access to a great community, which is important as we open our tools up to other developers. But it definitely wasn't designed for the kind and complexity of models that we throw at it. The good news is that…
Oh no I'm not even using Xoliol's shader(I really wanted to, but I'm using this pathetic machine that any custom fx/cg shader makes it very hard to bring up the attribute editor.). I by no means was trying to push Xoliul to put anything into his shaders, I guess I misunderstood when he said "if I want two separate spec…
please don't use the word 'best' , it ALWAYS depends on your situation. Give them all a try and try to have your own opinion based on that instead of asking for "the best". Some personal notes regarding the 3:* zBrush: paints on faces instead of UV based texture maps - which makes it broken in my eyes. But for some reason…
This is pure polygon modeling. The 'dreaded' n-gon, and what you might have heard pertains to sub-divisional modeling. Quad based sub-d has long been drummed into peoples' heads. The reason is that they perform more predictably(mathematically) when ran through the smoothing algorithm. Tris and n-gons still subdivide to…
[ QUOTE ] they need to hire some artists that understand next gen technology. I don't know anything about the hiring process at bungie, maybe someone here does? A few companies are weird that way. A number of them don't hire anyone unless they have an art degree or something, which may sound clever to management, but tends…