Good morning, Thanks for the input - the areas mentioned have been bugging myself and I guess I needed extra encouragement to fix them - the ground will receive more love and detail. The white backdrop - my eyes don't react adversely to it (then again, some people don't mind fluorescent pink), but I will review…
Adam called it. Personally I couldn't make a choice on the two applicants unless I knew more specifics about what level position they'd be entering at, what their day-to-day tasks would be, the studio's infrastructure and it's upcoming projects. Generally the optimizer sounds more reliable for work that just involves…
Well, I was afraid of that. But you're right, learning to program or at least script something like Unity is a necessity for a indie game developer, isn't it. The "idea guy" is exactly what I want to avoid becoming. Cliffy B, Brad Mcquaid, Molyneux and others entered the industry contributing something major to their…
It's surprising you didn't take the time to read my post even though it was only three sentances long. I asked if the client insisted on something like this, or if it was just a case of going with what the concept artist came up with. I understand all about doing stuff for a clients approval, and if he said that's what the…
there are fewer SDKs coming out. with high polycounts and normal maps, it's not as easy to make custom skins. games have dynamic lighting, so creative styles in textures aren't as important. color and lights have to blend well. more guidelines have to be followed to work with the engine's animation system. there are fewer…
downside to having my creative machine in the other room is that i have no net on it, so it's hard to come and read these crits before i do more work :P i realise the importance of shaping the whold head, but to be honest the hair is placeholder at best as that will be low polied and alpha planed later anyway. so i'm…
pre-production is the phase where you figure out 'how' you will make the game which you just secured a budget to develop. In my experience this includes: -key features -building conventions (one of the posts i'll be involved with) -team heirarcy -personelle assignments -Planned feature lock of essential tools (this might…
Ive tryed vdm sound and dos box , and both had little sucess on my system ... i think i was trying to play magic carpet .. the length of games is definately a problem , i cant think of a game i bought in the last 2 years that i felt i got value for money on ... as for games being harder to make now days coz they are more…
hi borb, you have some really well done 3d stuff to show! - what i also like is the simple page layout without complicated structure-trees... but i have some suggestions: make smaller gallery thumbnails so that you can place 2 projects (with the 4x2 or 4x1... layout) side by side -> so that there is no more need to scroll…
Hello! This is my first post here and I would like to ask for some feedback and advice for my portfolio. I am a recent graduate of creative media and game technologies studies and I am trying to find my first job in the industry as a junior 3D artist/game artist. So far it has been a struggle and I had no luck. I believe…