I'm no environment artist so you can take my advice with a grain of salt... In terms of the portfolio, I think its perfect really, You just need a little more content, one more really solid scene at least. Also, I think it would be nice if you put a brief description up for the environment. Like explain what the…
@Mrskullface: Really like the sculpt and I think you did a great job on the likeness. My only crits would be the nose is a bit on the small side, could do with a slightly larger nose. And the eyebrow has a downward twist at the end of it which although gives her a nice expression does break the likeness (but that's a…
Wow Blazier, that's very pessimistic. Might as well give up on everyone because you've had a few bad experiences, and tell others to give up as well. Polycount is a seriously great community and many, many artists have improved based on the crits and advice here. I'm one of them. I came over from CGtalk where you…
Although this is a great thread, an interesting read, and raises some good questions, I think breaking it down to sub-atomic particles in an outer-space lab might be a step in the wrong direction in what is essentially art. I mean every single aspect of what makes this real-time art is 'hacked', simulated reality: the…
This is a cool piece, I really dig the way your floor turned out. I agree with what's been stated above, some more details will really bring the room to life. Concerning your lighting, a few things: I think overall you'll need a little more of the soft diffuse light bouncing around your scene. Taking a look at the…
Yeah but you are not gaining anything from using a 1 texture sheet in this case, other than some performance... The art limitation in a scene like this is not worth that small performance gain imo, specially because this is just a portfolio piece (right?). What you could do is to have only trims in your main sheet, but…
Looking at this overall, I am actually somewhat surprised you have only 3 pieces. (EDIT: Nvm, I clicked Gallery) Compound bow looks solid, could use better rendering (lighting set up, GI, etc.) to really sell it. Different weathering patterns. Tin bot looks alright. Same opportunities for sexy shots as the compound bow.…
hahaha...NO! Just like available models on Turbosquid and Crativecash wont replace the jobs of modelers. Auto-rigging system and scripts will help super small indie projects but for bigger professionnal works, an entitled specialized rigger who know his expressions, nodes and python will always be in top demands in the…
Good point man! Never really thought about just how much cheese I actually consume on a weekly basis. One-two slices a day + the cheese I consume on the weekends is actually pretty excessive. On our cheat days, we usually have like a hamburger (with cheese) or pizza (obviously with cheese) or BBQ (with mac & cheese.) So…
If you have a year to work with and that is your go at a diffuse then I'd be worried and sleepless trying to get good. I'm not one to sugar coat anything so I play Simon Cowell a lot but basically I'd be worried that 3 years of work and this is your post. I hope you can at least model well or you need to seriously evaluate…