its not possible to explain exactly what to do step by step but I can say with confidence that what you've described here should be possible to accomplish with typical means. That would be: - basic skin weighting techniques - all deformations driven by joints This will work no problem in unity without special measures.…
thatanimator: It's a good idea to cache a ref to the animation component in the Awake () function. var anim : Animation;function Awake () { anim = this.animation;} Then when replace all your animation.something commands with anim.something - it works out to be far more efficient in the long run as it doesn't need to keep…
Looking at your site, the first thing I see is that there's not much in the way of finished stuff in there. I know what you're saying about being bad at keeping up and finishing things is almost like a discipline in itself. I'm revamping my portfolio myself at the moment, so I know where you are coming from. In your…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience. In a world where 25% of humanity awakens superpowers upon reaching maturity,…
Ahh, thank you, and no problem, always been curious on this thread. I was trying to see if there was any information if modeling creatures/animals were the same as modeling people during that time https://www.amazon.com/Maya-Techniques-Hyper-Real-Creature-Creation/dp/1897177046 I found this book, but it seems there is a…
Thanks, it's all about narrowing down the issue in creative ways. Sorry I seemed to abandon this thread, but the summer holiday is somewhat sacred here. I reopened the project and started to create a separate material using the same offset. I compiled, and Unreal crashed. I opened the project, and the skeletal mesh was…
Cool concepts! I couldn't resist to start the ruins one. How far will I get? :tongue: Just simple modeling, controlling shading via hard edges, don't intend to do any highpoly/ sculpting. Rendering in Unity engine, baked lighting with Bakery. Next, I would apply surfacing, probably using a hand-painted trim atlas. Final…
Hi, I would like to know if this is possible : transfer weight influence from a mesh to another. example : - I have my biped composed of 1 mesh - then the same biped but with separate legs, arms, etc Skinning seperate models to fully match border edge during animation is a huge problem. ---- The aim of this is to create…
Johnny, heh I remember that PM its back on the list of things to do, never left actually hehe. Its a script he wrote for anyone to use. I keep meaning to crack it open and play with its fiddly bits to change that. More than likely once I work out a gallery viewing solution I'll replace it. Ideally all I would have to do is…
I got this from a friend that's looking to find some folks for Midway... Here's the link and the jobs that are up for grabs. This is not me or my company, any inquires to me will be mocked http://www.midway.com/rxpage/MidwayJobsAvailable.html Company: Surreal Software (Midway) Job Title: Various Art and Animation jobs…