Asking for clarification on the texture limits. What is splitting? Does each "pass" count as a texture? 4x textures at 4096 ... does that mean 4 material trim sheets (for environment), each with any number of "passes", each material at 4096? Like one metal, one rock, one paints, one fabrics? Or does it mean that each…
Just dont do something stupid when pressured again and again to give a number of what you expect or what you use to make and say something like "oh im not really sure on salary at this time, I was really only making 10 dollars an hour at my internship" its like a horrible train wreck you are watching as the words are…
Might I say this may not be relevant at all but I think there needs to be more transparency on how much developers are spending to make these games and how much they actually make back in profits..There is a lot of speculation and not enough hard evidence, we get this all the time with several sources citing different…
It was probably addressed with the previous New Bloom, but there are a few really goofy taboos with Chinese culture that don't make much sense in the West. Avoid anything associated with the number four, or with other numbers that aren't even. The number four is pronounced the same as the word "death" and pretty much…
Well, you say that... I downloaded and installed it, got the email with my serial number and everything. So I go to do the "Register via web" thing, and it has a nice simple website where you enter your registered email address, and the serial number they emailed to you. So I enter my email address and the serial number…
some maxscript may help you do the same in maya fn voxel_sphere radius segs =
( size = 2 * radius/segs; for h = 1 to segs do -- height (z) for w = 1 to segs do -- width (x) for l = 1 to segs do -- length (y) ( -- compute the grid point pos = [-radius + ((w - 1) * size), -radius + ((l - 1) * size), -radius + ((h - 1) *…
Poly budget isn't something you can put a blanket number on anymore. The actual number doesn't matter until you go higher than what the rasterizing hardware you are running on can handle efficiently in batch. The programs that send this stuff to be drawn today are more worried about sorting states and batching than the…
That may be true but there are numerous benefits to artists having the ability to get feedback from coders. We make art and they make it work in game. Many people here are n00bs like myself and hence don't have the advantage of being able to talk to a team coder about what can and can't be done in game (particularly…
sacboi - Thanks for the comments! :) So your two questions, how i create welds and part numbers on the wheels Welds: 1- I create an editable spline manually or use the "Create Shape from Selection> Linear" in the Editable poly modifier which is basically the shape of how i want the weld seam to run along the model. 2- I…
Okay so I just baked a new normal map for just the shirt that had the UVs already packed with the rest of the models and there is not much difference in quality. Still the same 1k texture size. I've attached some images of the end result. Keep in mind that these are not really rendered images but rather just screenshots…