"Switzerland also embodies our status as a neutral service provider outside of US or EU jurisdiction, not aligned with any state or political agenda." haha how many swiss made security tools have been out there by now which have been initiated by the nsa to get into foreign machines? switzerland doesn't mean its secure.
You can shift the stone materials to a more neutral gray to reduce the brown tone a bit. Adding the greenery along the roof will also help add some color variety. I'd expect the rails and bannister to be black wrought iron, although that might be a bit too much contrast for the scene.
I missed that part too *Parents, or possibly people she took care of when they were younger? Stranger still.. Even with them(*) being entombed in melted glass, the insulin girl was still vulnerable to a bite. However, if it's a panel of glass between a zombie & Abraham / Sasha .. they're safe :neutral:
I see what you are saying. I somtimes forget that I am not going to be that close to my model. It just hurt seeing all the detail in zbrush being dumbdown. I will redo the UV and get back when that is down ( I hate doing UV also retopo) :neutral:
Neither. These dealers don't determine if people like or care about your work. You could be unhappy (or neutral) that people are sending these messages at all, but you shouldn't let other people affect you too much. Just keep learning, improving, and gaining confidence in your own work. :)
By the looks of it, you'd be best having a combination of a grey/blue Skybox, changing your Environment Colour to Blue [View > World Properties > Lightmass > Environment Colour] and altering your fog to a more of a neutral grey. The Environment Colour should change the hue of your shadows to better contrast the warm…
It looks brilliant, but Tank Girl has such a distinctive appearance that comes through her facial expressions and suchlike that it's kinda hard to tell its her with such a neutral expression on her face. That said, it looks fucking awesome. Brings back fond memories of the old Q3A TankGirl model with the rocket-bra :) .
One thing that really stands out to me, is the blue cast from the photos. You should figure out how to level that out, or using hue variation and color ballance, take the colors to a more neutral. Nothing wrong with using photos, but you don't want them to scream photo.
Hello, I really need help at this point. I am texturing a water-tank and when exporting occlusion map from Zbrush multimap exporter outer edges are stretching it's ambient map while Normal maps are coming fine. How can I get the occlusion map how I am getting the Normal.. :neutral: Please someone suggest.
read this: http://www.polycount.com/forum/showthread.php?t=39516 restart from the ground up. This site is death. slow flash, can't save content. Take the xbox/ps3 logos off your work. Put your contact information on it in a clean font. Brighter renders with neutral backgrounds. include a resume.