Hi This is my entry for this challenge I had a lot of fun designing 3 concepts and I hope you like them. theme: Mine City, architecture - old and new, and the new archtectuur humiliated old achtectuur. example: The old casteel is the foundation for the new buildings, which are disrespectfully built on the castle. landscape…
First are foremost, MORE ROCKS! I feel like your gully would be absolutely riddled with them because of it's location. I also only see large rock meshes being used. Add medium rocks. Small rocks. Really small rocks. Add even more rocks into the landscape material. Generally speaking, where there is one rock, there are a…
Ok, update on this, added a small wall and some landscape (not made using landscaping or terrain in udk though, ended up with lightmass problems so it's zbrush plus pro-opt in max. Uses the vertex paint like the rest of the scene.) Although it's in a winter or snowy should i say, setting, the plants would most likely be…
Thanks a bunch @Eric Chadwick ! So as I was trying to apply your advice I noticed that my height maps are actually being disregarded completely, haha. The landscape layers are set to no weight-blend and the layers in the landscape layer blend node are set to LB Height Blend, so I'm guessing i messed up something in the…
So I got vacation now and finally want to push my art skills. I have not done much 2D art yet since I were very obsessed by 3D art and now I feel like I can't (or don't want) improve my 3D because I just lack the basics of 2D. I stopped my attempts at doing any 3D art till I am finally happy with my 2D skills. There are…
I have a habit of picking up and reading good art books, but not actually doing much in the way of actual drawing. To try and break this habit I'm going to try and work through some of my books, whilst drawing some examples along the way. I got this book a little while…
BAH!! found this after i typed in the issue in google: "I also noticed you added the Landscape Grass Type to the tags of this post, and just for your own information if you plan on using this foliage feature, it currently does not support Static (Baked) Lighting. We are working now to have this feature implemented at some…
In Unreal you use dynamic tessellation and displacement, either on static meshes or on the landscape. You displace the mesh up however deep you want the snow and the collision is set by default to be at the original position of the mesh. If you want to set up footstep masking, then that gets a lot more involved but it's…
Thankyou dude :) I've spent my spare time recently getting some materials put together with Megascans Studio so that I could play with tesselation on ground materials, I ended up throwing away the landscape that I had built with the UE4 tools as they were giving me far too many problems and started sculpting it in Modo…
As far as I know, the Terrain and Landscape tools have their own method of texturing. They function like Vertex Painting, but it isn't actually Vertex Painting. It's just kind of blending the textures based on your brush settings for opacity. I don't think Vertex Painting works on anything but meshes... Edit: Also, I can't…