Well, I tried it, but it didn't work. I even tried white dots in every channel if the default color was black, and black dots if the default was white.
It wont work if you have Vray materials and you are using the default scanline renderer. Mine wasnt working and it was that. Switching to default materials resolved the issue.
you are using maya and you've applied your image to lambert1 the default material. You'll need to create a new material and use that, not lambert1 default material.
that's not either, that's both/all :) as I said getting the overlapping faces is the easy bit deciding which to delete not so much ! think i'd also start by adding a planar map in a suitable direction on an unused map channel first..... and even that might produce spurious results, for example using the uvw map overlapping…
I have encountered yet another particularly frustrating issue in Maya. I'm creating my first facial rig for class, and have gotten to the point where I am creating blend shapes. We're supposed to create blend shapes for the eyes, brows, tongue, and mouth, each in separate groups. We were instructed to use the "Default" or…
In the run up to DW4 I thought i'd get to grips with some normal mapping tools I'm pretty new to normal mapping and discovered the joys of ZMapper not so long ago and thought it was pretty good, and very fast. Then I was told about the wonders of xNormal and that its give a more professional finish. So I decided to test…
I was wondering if there is a way to bake in Xnormal and convert the tangent basis for 3ds max's renderers? I'm preparing a course for my students on lowres modelling and normal maps baking and I want them to see the power of Xnormal. The problem is that we have to make renders in 3ds max and I'm getting the "black edges…
Try switching between Viewport 2.0 and default and see if any faces are flipped, Maya is weird like that, and faces that show flipped in Default won't show in 2.0 :poly142:
Seems normal to me. The projection option seems to slow it down, and it seems to be on by default in my 4r5. I wont be able to see if it was off by default on 4r4 until Tuesday.