So I use Blender for my modelling pipeline, and used the rigify addon to make the rig of the character. Also in the female model I made the eyelashes to move with the eyelids. Trying some expressions also, but they're waaaaay to creepy Okey, I didn't want to sleep anyway. Time to get some references. With that also in…
The stitch tool will have some new improvements when the UV branches get added to trunk :) http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools The other UV branch is based on BMesh, so we wont see that until 2.63/4, but the other will be added within a few months, iirc. A new bevel too is already in the BMesh trunk and…
Well, in Unity you use C# or a Javascript derivative. Unreal 4 has a nice visual script editor called blueprints that is fantastic. That alone makes me recommend it. You can make an entire game without touching a line of code (I know this exists for Unity but it's an addon). It's quite elegant. C++ isn't outdated in the…
Idk... pretty soon there's going to be so many gimmicky photoshop filters and tools we're going to start losing updates on things that actually matter. I think all of this stuff is "cool" and does have small application in certain situations but it's already doable in 3-4 other ways in tools we already have. Photoshop has…
Any news on the "mark as read" feature? Also, a feature that allows us to browse threads via images would be nice. Like this: http://daid.eu/~daid/tigsource_pics/ @Gheromo, yeah, i had that problem too. I ended up using a custom CSS on top of Polycount's using Stylish: https://addons.mozilla.org/en-US/firefox/addon/stylish…
You actually have more control with this in Blender than Maya. See: There are some addons which allow variation of normal editing, but yes over all this is still an area thats being worked on. I believe Modo didnt allow splitting normals, or at least exporting them until someone made a plug in for it. I could be wrong on…
The default Voronoi generator won't give you this result, but you should look into Sverchok, a node-based addon. In fact, here's a reddit post about almost exactly what you're looking for: https://www.reddit.com/r/blender/comments/493q4p/can_anyone_help_me_with_procedural_voronoi/ Additionally, you could use Cell Fracture.…
yeah I guess they are a bit boring as it is now. should look into maybe building some addon pieces to spice up the shapes a little :) thanks! here are some more up to date screenshots. still some things Im not 100% happy with. going to spend a day or 2 fixing up things people have said about it this week :) and those doors…
Oh! I was coming here to post about Sprytile. Thanks for starting a thread about it. I just uploaded a new version, I'm hoping Sprytile gets some use over the upcoming Ludum Dare game jam. The addon is opensource and you can pay what you want for it on itch.io, even free, so I hope people here get to try it out! I've been…
Hello, My name is Eleftherios and I am the lead developer for a game called Westwood Shadows (link). We are in need of an artist to refine our main protagonist model, add haircards and do facial rigging. With blender's addon riggify for ue4 it will be then rigged and prepared to be imported in ue4. If you need more details…