Hey here is the start to texture #2 the excitin wooden planks! Got the basis of it done, have to start adding details like woodgrain, some additional highlights and cracks etc. So crit away, knowing that there is still quite a bit of work to do. The tiling on the stone wall texture is still a bit of give and take... I want…
They don't make a difference technically... functionally however they do a couple of 'annoying' things; they 'wet' what you see (it's the same effect as licking a stone and what that does to the appearance of the surface) which can make assessing colours, especially 'dark' tones difficult. Related to that, you have the…
Decided to go back and touch up a model I worked on a while back. I'm really proud where it's at now. I'd like to know what I could of done differently to push this model to the next level. Could I of modeled more detail, could texture work of improved etc. Thank you :) If you'd like to see more and a comparison of the old…
Been working on this some more, here are some recent renders. Now Im 1/2 happy with the lighting Im going to be working on the textures/shaders. The stone walls, flooring and roofing all will hopefully benefit from some vertex material blending which Ill be working on next. I've not touched any post-processing or any…
Hey guys! This is my first challenge, I've chosen the hammer 'cause I thought it just looked awesome. Changed it a bit, made the hitting part of the hammer of stone instead of what looks like metal in the concept art. Hope you like it and feedback is welcome! @Xelan101 Really love the style you've chosen. It gives a really…
Hi. I haven't read every single post, so... sorry if I am repeating, but that stone texture on your buildings.... it is ground stone, not wall. you should replace it. They would not use rounded stones in a wall. can U imagine cementing those one by one? They'd be falling out of place. You should find a better stone texture…
I would make some base stones and roughly shape them. Then bring them into a sculpting package and rough them up and make them look like stone. You only need to do a few stones, then you can rotate them to look like different stones when you assemble them into pillars. Decimate them, bring them back into your modeling…
I'm trying to select UV shells by index and then run some code and then select the next UV shell and run that same code, etc. Imagine if you wanted to scale each UV shell by 50%, that's not what I need to do, but if I could figure out how to select each shell one at a time in the script that would solve my problem. Is this…
Boredom's Products is currently seeking a skilled modeler for their debut iPhone game, a parody of Japanese game shows targeting casual gamers. Preference is given to modelers with an expertise in character models. Please contact Brandon at jobs@boredomsproducts.com if you are interested. Or, fill out an application.