Hi guys, right after the latest beta release, I've been involved in a indie game development group for about one month dealing with HLSL. Unfortunately it didn't turn out too well, and from that experience I still have a toon shader for 3ds Max to refine and release. In the evening of the same day I left the team, I…
I will add more to my statements, i am also finding it difficult atm to replicate marmoset results in blender, thou again its a learning/knowledge handicap situation. Otherwise the majority probably should just stick to marmoset it saves SOOO much time.
Hey guys, here are some pics of some models/the concepts for those models for a game we are working on. Thoughts? Keep in mind that it's for PC and is a 3D assets, 2D plane of action side-scroller, so the largest the "dad" (big dude) will be seen on the screen is about 400px and the son half that. I'm still working on some…
Here are some updates shots of my environment. The foliage on the outside of the town and grass on the inside are both kind of placeholders for now, I'm currently working on Set Dressing the Interior. There will be more updates soon. There are a lot more Screenshots iv taken but I feel It would be overflooding this thread…
Again, I'm very happy to have joined the community. Thank you BoonS! I will look into the .blend file they provided. I can barely believe how much simpler a complex maze in my mind became with the help from other members. As for the Blender, I will search up the things you spoke of and I might try, later on, giving Mixamo…
If proportion and anatomy are where you want to study you'll have to ditch the toon look and out your nose to the grindstone. For me (I dunno about everyone else) studying anatomy and proportion is pretty tough and pretty dry (boring ), but you will be amazed at the results once you've done the work and apply it to the fun…
hahah Thanks guys, @ AANKRUWET : I don't think I understand the question. He is still just dynamesh. I am going to wait until I have locked down the proportions and mirror stuff like the hands and feet once I have sculpted nails and such. Then a quick ZRemesh, pose, then final sculpting time. @ SLOSH : hehe...... yeah. I…
Hey man, I really like your portfolio! I book marked it as soon as I saw just one of you models. As for the WIP here, it looks pretty cool and I like the idea. I would do something more interesting with the chin area if that is all that will show on his face. Also, what is the scale of this guy? Right now I see these…
Today I finished a new conceptual Illustration piece for the ice setting. Some time ago I had the idea to do a family portrait to show what clothes the people there are wearing. I did not want to do warriors and cool guys and brutes and what so ever. I wanted to do some normal guys. A smith, his wife and his son. So here…
How do we not have a dedicated thread for this game yet?! I bought it a couple months ago, but finally started playing it today for the first time. If you haven't played it yet you owe it to yourself as a game developer. Beautiful art, unique gameplay, and probably the best story I've ever seen from a game. It's quite an…