Hello James! That the right attitude the critical acclaimed Rpme:total war and Medieval II : Total war modding team of Europa Barbarorum is looking for. We would need any help that would imply a bit of motivation and a bit of productive regular spare time…
Like everyone's said already, boy of silence is really out of place. Medieval grasslands and lost temple are weak. Like BradMyers said, try and get another enviro done and, if it turns out well, replace those 2 with it. Sometimes less is more, you don't want weak pieces dragging your other ones down.
I am actually curious about your walls texture, it does look great. I am working in a similar scene where I am going to use similar to that medieval concrete and I am now thinking about doing the texture in ZBrush, could you please tell us your secret eheh
Seems like you are fond of this kind of "gate" passage. Personally i mostly like your medieval refference, but that is just my passion in general. One thing i noticed is that all the picture's buildings are kind of cold colors, so try and avoid that in your textures! Also, what kind of trim sheet are you going to make?
so i thought it a good idea too ad a 2nd character which i figured blitz would be fun to armour up with a bit of a medieval look lol (only temporary might scrap the idea). decided i wasn't digging the glove so reconcepting that (again). need a little more perspective adjustments i think.
Hey rohitsinghbhui , this is turning out great! The very first thing that came to my mind is... does he have gel in his hair? I mean he looks like a dude from the medieval ages, but that hair style is very modern. This might be on purpose, but it feels a bit weird to me. Keep up the good work! Elod
Last Crusade Had alot of fun creating this scene in UE5 using megascans and medieval collection assets. I created the roughness map in Gaea. For lighting up the scene, I used a few spotlights, a very soft point light to illuminate the roughness of the ground. Thats it :) Some more renders on my Artstation:…
Hey guys, here is a post mortem on our HL2 MOD "Age of Chivalry" a first person multiplayer game based in a medieval setting. Many from the community have and continue to contribute to this great game. Enjoy! http://www.moddb.com/mods/age-of-chivalry/news/32-maps-released-and-a-reflection-on-age-of-chivalry
I am hoping to create a medieval fantasy style town and surrounding landscape in unreal engine. I created the landscape in Worldmachine and used a procedurally texturing material to texture it based on incline. I also created a system of modular pieces to create these early versions of the houses. All feedback is…
Hey people. My first complete model+texture project since ages. Intended as a FPS player weapon. Critique is welcome and appreciated. Main reference is a random "medieval crossbow" image from google. Materials in texture are from cgtextures.com. Used Maya, Photoshop, Crazybump and xNormal. Lots of time spent on learning…