Thanks for the suggestions. I've been working on the diffuse, trying to get it to match the reference. The seam has also been taken care of. I thought about adding wires to the front, but the polygon count is quite high already as is. I'm at 4300 faces at the moment. The front 'cap' turned out kind of skewed (in both the…
This sounds antiquated, but the most important part about post-secondary education, is actually having a degree - Simply for dealing with borders. Much of what you learn in that time can be complete hogwash, but actually having that sheet of paper opens up many global opportunities for you. Living in Montreal, I have far…
In my experience, typical man-day rates in India from low-mid-high quality are generally $135 - $175 - $195. China's about the same, except their low-end can go as low as $90 and their high-end averages out around $225. For US individual contractors I generally see $250 - 450\day, but the cream of the crop are usually $500…
You got some really nice effects in there. Best presentation/breakdown for a vfx reel I've seen so far is http://vimeo.com/43731949 (he works here now :) ) I'm sorry I can't give you any better critique at the moment, at work so time is limited. I'll pass this thread around though, hopefully others can give you some…
hi i i found this looking for 3d files to print i have a scale rc maz and im wanting to convert it to a tractor unit like this it has a flatbed on it at the moment would you be willing to share a few stl files? would be amazing if you could heres a few pics of my truck…
Hey Tom and thank you so much for the warm welcome! Anatomy is always one thing I think I nailed but then it seems I didn't :P It's sad as I don't really see it myself, even when they are very clear but that's why I need to keep going. I'd like to mention that the first one is supposed to be a child, at least a young teen.…
Are you sure about that Cheese? Do you have any examples? Here is a comparison I did just now with Andrew's gun in all 3. I didn't alter any levels this is all straight out of the box exports. Also I'm not sure if they fixed GGX for Unity standard shader either. Someone made a way to be able to use GGX a while back here…
I've looked into issue 27 (detaching objects ending up in the wrong layer) again. And thanks to some help on CGTalk, I've come to the conclusion that this is due to a bug in maxscript. There is a way around it, but that would require changing some things that would mean that 3dsmax 2008 will no longer be supported. I had…
Nope it's in General tab Ref Coord System = Constant https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F-htm.html